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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by bswpayton View Post
    Ill start with a reply to the last paragraph because clearly you are mistaken I myself play this game for challenge, the difference is unsync should not be a challenge the feature is and should equal face roll in any form of content. Even after we spoke in last thread I made a learning party and cleared nidhog as well thus leaving me with zurvan to be the only hw primal I havent finished yet I plan to try to finish the last three legs of alex savage as well or attempt.
    Allow me to point out the contradictions in your first paragraph. You play this game for a challenge, and enjoy challenging yourself, yet the minute you deem content "old" or "irrelevant," it needs to be nerfed into oblivion, thereby removing any and all aspects of it being challenging even at a higher level. I hardly doubt that that was what the developers had in mind when they added the Undersized Party feature.

    I do not like only running dungeons or doing easy content like diadum, Im here to challenge myself I dont know where you get the impression that I dont like challenge this is what I love most about the game. The thing about it is the people make things unbearable sometimes, there is no middle ground for a midcore player such as myself either your friends are to casual and dont wana do anything outside of exp roulette and 24 mans.
    The only thing I agree with in this entire post is that there is a lack of midcore content. But here's why I think that's the case: because the minute the developers add anything that's even remotely challenging (let's use Ozma for an example), people demand that it needs to be nerfed because it's a 24-man boss, and is supposed to be for the "casual" crowd. Ozma is not even that hard, if people bother to do mechanics. But they don't, thereby making it harder than it needs to be.

    Then your other friends are perfectionist and will start talkin trash as soon as you fail one mechanic.
    Then you have crappy friends. Because I don't have any friends that laugh at me if I screw up one mechanic. I have friends that will laugh with me if we botch a mechanic (like that one time I just walked right off the edge of Sophia Ex). But none that laugh at me. So, my advice: find better friends.

    But my point is I strive to beat challenges and to have challenge in the game I would to just like you get very bored if dungeons where the only thing in this game.
    Yet you agree with the OP that Coil should be nerfed down to level 50 dungeon difficulty. That's contradicting what you say about enjoying challenges.

    But again all unsync content should be the same , gaurda extreme is face roll unsync, ifrit faceroll, ramuh faceroll, thormarch face roll, you can solo any level 50 dungeon for the most party they are all faceroll when you do them unsync at least as tank or heals ( refering to dungeons on the solo part I know that extremes are a different case solo).
    While those primals are easier than they used to be, they also involve something else that wasn't an issue when doing them at level: if you push the bosses too hard (i.e., DPS them too hard and too quickly), then you will automatically wipe regardless of if you are Level 50 or Level 60. I find it more challenging to tell myself: "Okay, Hyomin. You can't go ham on Ramuh here. Be careful with your DoTs. They may be too muc--oh. Welp, yeah there were because now I'm dead." You can even DPS Garuda too hard to push her into doing her ultimate too soon. And while that may not kill a tank, it can potentially kill a healer and/or DPS.

    And there is a level 50 dungeon that you cannot do solo: Lost City of Amdapor. Because of the first boss. You need two people because someone has to break you out. Also, you can't do Titan HM solo because, once you're gaol'd, the instance resets.

    So this helps people get all their horse mounts ect so then why make coil any different nerf it down to where people can get these rewards just as easy as anything else unsync.
    Except they can "just as easily get the rewards" as everyone else. It's called "effort." And "following mechanics." I cannot tell you how disappointed I am that Wall Sempai in Thordan Ex and Zurvan Ex does not instantly one-shot you like Wall Sempai does in T5, T9, and T13. That just makes the content easier to survive if you have someone super on top of healing you.

    Unsync means easy I dont care how you look at it I promise you some people I know would never even clear some of the arr primals sync without gettin frustrated and giving up.
    Nope. It does not. Please tell me where in a thesaurus "unsynced" is synonymous with "easy." I'll wait.

    And I guess they just need to git gud. Because I still cleared all of them at level 50 (yes, even Titan Ex) AFTER the content would be considered "irrelevant" by your standards (I cleared in 3.1), AND I was in mostly poetics gear with a few i110 pieces left over. Were they challenging? Yes. Did groups disband when they couldn't clear? Actually no. Most people toughed it out.

    So I know that its people out there that would miss this story in coil because its not what they are use to gettin from unsync content, unsync does in most cases and should mean automatic clear.
    Again, please find me a thesaurus that puts those two together as synonyms.

    Aint nobody disbanding on any unsync groups,
    LOL. Clearly you've never been in some of the T9 groups then. "UGH! We can't just clear this by zergging Nael?! We actually have to do mechanics?! I'm so over this!! This isn't a farm party!" /leave

    I want to do coil myself but Im just not gona do content that the only realistic option to do it is unsyncing, and nobody is gona run it sync with me,
    Insert obligatory "Make a Turn XX Synced/Minimum iLvl Party Finder and/or Linkshell" comment here.

    I hate the whole feature period as Ive stated many times on the forums. But its a means to an end and it works so I use it and others do to and they use it with the expectation of automatic clear for little effort.
    Yet, you keep advocating for Coil to be nerfed so people can do it unsynced with their eyes closed. This makes absolutely no sense to me. And that expectation is exactly what is wrong with this playerbase: they expect to get everything they want without having to put any effort into working towards it or earning it. That is what I have the biggest problem with.

    You cant have the same expectations for unsync content as you do sync this tool was made to make things easy so why complain when people are in unsync mood that they want it easy.
    Then I'm sorry for expecting people to actually play this game and at least put forth a little bit of effort. I am such a horrible person for just expecting people to try.

    There is a reason why people will with open arms do anything with players even people they know are unskilled unsync , but wouldnt dare do the same content with them sync.
    Uh, most the people I meet refuse to carry any player, regardless of content, and regardless if it's unsynced or not. So I don't know where you get the impression people don't mind carrying (unless they're being paid to carry someone, in which case, I don't know who's worse: the carried or the carrier).

    Nobody wants easy mood at least I dont but when Im unsyncing content I expect and get the equivalent of doing a guildhiest with larger mechanics that can mostly be ignored and thats what people want with coil for it to be like basically like everything else you run unsync an easy clear.
    So many contradictions here. So many. I just highlighted them rather than further elaborate.

    And also to add youtube doesn't put your character in those cut scenes so its def not anywhere close to being the same thing if you have attachment to your characters journey in the game
    The sad fact of the matter here is that your character is not the focus of the Coil story. Most of the time, they stand in the background observing while others interact (like the majority of older MSQ storylines--only recently have they started giving players the option to choose our character's response to certain things).

    I absolutely adore my character--she means a lot to be because of her creation and her history. She represents old friends that I fell out of touch with, but still hope they are doing well, and she represents all the new friends I have made in this game. But the hard truth is that, in this game, our character silently observes, and is never really the focus of the story--the story is usually always about defeating the Empire, ending the Dragonsong War, liberating Ala Mhigo, etc.. The only exception to this is the level 30-50 DRK storyline. That actually focuses on our character; that actually builds on our character, and gives them more depth; makes them more human. Most of this game does not, for we are the Silent Hero, the Warrior of Light.


    Quote Originally Posted by Vidu View Post
    I'm having several issues with this post
    PREACH.

    Quote Originally Posted by Kuroneko_Jutah View Post
    While we're at it why don't we erect walls around The Navel so landslides don't knock us off the platforms in Titan EX anymore. /s
    OBVIOUSLY we need to just remove the Landslide mechanic completely. So people can just burn the boss. Also, remove the Gaols, too. They're just too much to deal with.
    And while we're at it, let's remove the feature where Leviathan destroys the railings after his ultimate. So people don't fall off anymore. You know, like in "hard" mode. /s
    (3)
    Last edited by HyoMinPark; 04-27-2017 at 02:27 AM. Reason: Hyomin needs to git gud at proofreading lol
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