It made PUGs wipe because they ignored mechanics - not killing adds and other, very simple stuff. It wasnt actually difficult - it simply required you to pay a bit of attention to the content and the mechanics.It has been a while since I last ran vault, but even though I wasn't there for pharos pre-nerf I was under the impression that it was hard enough to make pugs wipe, from what I read. Weeping city was ok since it's something you run once a week, so 1-2 wipes would be bearable, but 1-2 wipes on average in something I run daily, yeah I'd rather not. I don't remember if vault was that hard or not though.
That's precisely my point, if a lot of pugs wipe due to whatever mechanics/dps check/heal check/positioning/anything that matters, it'll be bothersome to do the roulettes everyday unless you run with a premade party. I like challenging contents, I want harder ex/savage contents, but harder expert roulette (with pugs) is the last thing I want lol.
I see, I only ran vault a few times a long time ago so I can't really recall much of it. I do remember moving the boss to dodge the knights at one of the bosses though. Aurum vale didn't strike me as a hard dungeon (it is kinda long and takes a while to clear, but not really hard), but probably because I'm usually the tank so it's less risk of wiping at the second boss (dodging cleaves and circular aoe). Ironically what aurum vale taught me the most was carefully pulling mobs so you won't lure too many, which is kinda useless in every other dungeon/trial/raid in the game lol.The vault is nowhere near as hard as Pharos Sirius was, and even then it was only really one boss that got nerfed (the first one). The problem with the boss is that he hit hard, and the strategy wasn't all that clearly telegraphed, which led to wipes frequently. This was a design problem, not a difficulty problem, but the motivation of the devs was still the same. The vault is a different story, wipes are not that frequent, but the dungeon is demanding on all players, and actually feels like what you would expect from an endgame dungeon (see also: Aurum vale/Amdapor Keep pre nerf/Wanderers Palace)
Anyway let's stop here, we're getting too far out of topic.
Last edited by aleph_null; 04-26-2017 at 01:32 AM.




I go back to my point about the bike, we want to improve player mentality regarding paying attention. The problem with Pharos Sirius actually wasn't that it was too hard at the time (see vidu's post), it was that players were choosing the other dungeons over it to grind tomestones because they were the path of least resistance, and significantly easier. If all dungeons were brought to a higher baseline, alongside a hall of intermediate and better clarity from the battle system, I believe we would see an improvement in players.That's precisely my point, if a lot of pugs wipe due to whatever mechanics/dps check/heal check/positioning/anything that matters, it'll be bothersome to do the roulettes everyday unless you run with a premade party. I like challenging contents, I want harder ex/savage contents, but harder expert roulette (with pugs) is the last thing I want lol.
I'd rather not dumb down the playerbase because communicating with players and having dynamic interactions (maybe going as far as wiping every now and then) is too bothersome for you. The best dungeon experiences I have had are the ones where we have been handicapped in some way and we need to actually put some thought in.
Last edited by Lambdafish; 04-26-2017 at 01:33 AM.
I understand what you're saying and also why you're saying it - and to a degree I agree: I dont want to constantly wipe in day to day content either. But I'm not sure if we're doing ourselves a favour by requesting this content to made literally faceroll easy since that also means that the content is very, very boring.That's precisely my point, if a lot of pugs wipe due to whatever mechanics/dps check/heal check/positioning/anything that matters, it'll be bothersome to do the roulettes everyday unless you run with a premade party. I like challenging contents, I want harder ex/savage contents, but harder expert roulette (with pugs) is the last thing I want lol.
We're not talking failing Savage-like mechanics here. We're literally talking "failing to kill an add because dps couldnt be bothered to switch targets"
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