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  1. #1
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by bswpayton View Post
    But whats the point tho if you want challenge try to do xander now or the hw primals. While Im not nerf happy , its really no reason to keep something challenging if its artificial challenge through unsync. Its no reason to get triggered by this because the op clearly was tryin to do the content sync its not his fault that the community didnt want to do this, so when he finally got in the obstacles didnt seem worth the fact that at this point its meaningless content.
    You misread. OP queued into T11 with an undersized party all at level 60 and around i240+. His group then messed up the add phase, which normally would cause an instant wipe, however, it seems that the damage is capped, since they did not die. OP wasn't doing this synced down to 50. What the OP wants is for the developers to spend time retuning this fight for level 60s (which, in two months, they'll probably ask for it to retuned again for level 70s). If the devs won't do that, then he's demanding the content be further nerfed, which it already has 20%/30% echo bonuses automatically. It doesn't need anymore.

    As for your comment about Alexander vs. Coil, myself and quite a few others prefer Coil--the story, the fights, the aesthetic the fact that even though we're "OP" and we can still wipe...that stuff is exciting. I find it more of a challenge to get a group together that doesn't try to zerg through everything.

    He wasnt lookin for a hand out he even requested to bump the content up to level 60 with new rewards but people dont want that either, so he has a point and dont really think he was asking for a hand out. They are just simply stating if nobody is doing this and the only thing here is story why cant we just bomb rush this with the feature that is meant to allow such bomb rushing.
    Okay, so say that the developers decided to retune Coil for Stormblood. What content would you give up for them to have the time and resources to do so? Ex primals? Omega? The new 24-mans? Because it's doubtful you could have both. There is no reason to retune Coil. Obviously, since the OP and his group messed up T11 unsynced at 60, it's still challenging. If OP wants a challenge, he can try two-manning T5 unsynced. Or two-manning T13 unsynced. Or going into Second Coil Savage for extra fun. Or, he can get a full group together using Party Finder, and go into the turns at minimum ilvl, which will automatically sync you down to level 50 as well.

    In its prime, Coil was designed to be equally as hard as Alexander Savage. Not Alexander Normal. SCoB Savage was even more difficult, with tighter mechanics and bosses that hit harder/with more HP. It was the 8-man raid that required a static, not a PUG Duty Finder group. What OP wants is for people to queue directly into Coil, synced, via the Duty Finder. But I think what he fails to realize is, that most of those queues and most of those PUGs would not have what it takes to clear some turns synced down (T5, T9, T13 all come to mind). Same as how I think the DF queues for A12S result in more wipes or vote abandons than clears. This content is not meant to be "one-hit pull"/"tank and spank" content. It actually requires strategy, and situational awareness. Because some of the mechanics are extremely unforgiving, even at level 60.

    Wall Sempai in Heavensward primals only ticks for 9,999 damage a second. Wall Sempai in Coil just kills you outright, regardless of HP pool. Twintania's Twisters are just as unforgiving at level 60 as they are at level 50. And if you screw up T9's meteor/golem phase, it's all over whether your level 50 or level 60. Unsynced does not equate to faceroll, or easier. If you think Coil is so faceroll easy, queue into T5 just you and a healer, or T13, just you and healer, and then tell us how easy it is to clear those with only two people. Or even solo.

    Unsynced dungeons may be faceroll. And unsynced ARR primals may also be faceroll, if you don't push certain ones to the point where they insta-kill you with their ultimate. But unsynced Coil is an entirely different beast. Some turns may be easy, but others certainly are not.
    (3)
    Last edited by HyoMinPark; 04-26-2017 at 01:24 AM.
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