Quote Originally Posted by Lambdafish View Post
This is the kicker, the devs actually listen and do nerf these pieces of content. I loved Pharos Sirius pre nerf, I loved Steps of faith pre nerf. I thought they represented true end game casual content until the nerf. Thankfully 3.3 was one of the best patches ever in terms of difficulty, weeping city was pushed so hard by the community to be kept the way it was and I felt that Nidhogg story actually provided a surprising challenge the first time around. Shame that mentality didn't stay though...

Just need to get those dungeons back up to vault difficulty and I will be happy.
To be perfectly honest I'd rather have faceroll dungeons for expert/60 roulettes. Those dungeons are (kinda) meant to be run on a daily basis when you're early into a raid cycle, so putting challenging mechanics may actually have negative impact on everyone, if they become too bothersome or difficult that subpar pugs take either very long to clear or just outright unable to clear them. Of course there should be a sweet spot between interesting/challenging and troublesome/annoying, but for something you run everyday it's probably a very thin line. I'm fine with higher difficulty on story trials or even solo encounters, or even new type of challenging light party contents, but I don't really want a hard expert roulette.