Broke and stranded how exactly? It's perfectly fine the way it is now, as long as you follow mechanics still it's still perfectly fine. Fighting Bahamut Prime is still fun even at 60.
Please read my post again, because it seems like you failed to understand most of it.
Coil is not the current Raid tier. It was designed for ARR when the level cap was 50 and your gear item level was much lower, not for Heavensward or Stormblood. So of course it will be easier to do today unsync'd with higher gear, and of course it "isn't the top grade Raid anymore," but there are still some fights and mechanics that aren't trivial no matter what your level is. Just a few weeks ago there was a thread asking devs to either nerf T9 or remove it from WT. Because people seem to think you can faceroll it when you cannot, and I like that it is still challenging even at level 60.
If you want to run this content sync'd down to level 50/minimum ilvl, use Party Finder to find people that, like you, would like to run Coil sync'd. Just know that it will still have the echo buff, and may still be missing core mechanics back from when it was the current tier. If you want a real "uber" challenge, then why don't you try Second Coil of Bahamut Savage as well, sync'd down with a group. And I'm sure the reason Coil was nerfed so much is probably because people complained about it being "too hard." Just like they complain about everything else being "too hard."
I don't know any other way to say that Alexander and Dun Scaith are used for current, end-game progression, where as Coil is not. Coil is now used as a way to get Wonderous Tails stickers, or a quick unsync'd clear run-through with newbies for bonus poetics. It is also used for glamour, tank mount farms, and for aetherstones/orchestrion rolls. And of course, the story. But even still, it isn't that surprising that a Duty Finder queue may never pop. And comparing it to content that is 1.) used for current progression, and 2.) not even that dated (Dun Scaith is only a couple months old) is not a fair comparison.
The devs don't need to do anything to Coil. As much as I would like for it to be restored to its original difficulty, or at the very least give an option to run it without the massive Echo buff, it's unlikely to happen. Because the developers are more focused on developing content for 4.0, not upgrading/downgrading older content. I guarantee you once Stormblood is out and people start getting to level 70 and geared, the same thing will happen to Alexander. And the Void Ark 24-mans.
Which brings me back to the Party Finder. Want to run Coil as sync'd down as you can? Then make a PF. I promise you it's not that hard. And it's even easier now than it would have been before cross-world PF was a thing. So take some initiative, and make a PF. Trust me, if you tried pugging sync'd T5, T9, or T13, I highly doubt the majority of the runs would end in a clear. Because people just want to Zerg everything, rather than actually do more than press 1-2-3.
And I still stand by what I said earlier: if you want to challenge yourself at your current gear/item level, try two-manning T5 or T13, and then come back and tell us how easy it was.
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Hyomin Park#0055
Easy Solution. Git gud
Considering I could solo some turns in just i230 gear as a WHM, and many other turns could be handled in duo with a friend on their even lesser geared DRK... and this being back when I didn't even know how to play the game very well. As many others have said, improve yourself and stop crying for nerfs.
I've read through it, and not seen any real logical problems, rather than you just whinging because you want insta-queues and what you can't have anymore. The content was designed for pre-made, it was designed for statics. Open DF didn't come until much later in the life of Coils, and even then the queues were incredibly slow because hardly anyone did it that way. Level 60 should not just make old content instant clears, despite the rewards at the end. People clear for different reasons, and they still have mechanics to teach.
If you want to do the content the way it was originally intended anyway, you're out of luck. Even synced, echo still ruins that for ya.
Bear in mind that the minimum ilvl option is lower than what people would have gone into a piece of content with at the time it was current. So the experience even with the forced Echo would probably still be right around what it was (ignoring the aforementioned nerfs to mechanics and such, of course).
True, could always go with the bare minimum ilvl gear for that too, about as close as you'd get to the old feel.Bear in mind that the minimum ilvl option is lower than what people would have gone into a piece of content with at the time it was current. So the experience even with the forced Echo would probably still be right around what it was (ignoring the aforementioned nerfs to mechanics and such, of course).
It's only instant death if you aren't doing the mechanic correctly.
People managed to do it at level 50 because they followed mechanics.
Huh?
Where did you come up with that...
You said... "you can just go in pre-made like it was originally intended and also at a much higher level to reduce the time spent?"
I said... "Yeah I tried that, but as you can see the insta kill mechanics just broke it, and stranded us"
You said.... "Broke and stranded how exactly? It's perfectly fine the way it is now, as long as you follow mechanics still it's still perfectly fine. Fighting Bahamut Prime is still fun even at 60."
I said... "You should read back through the thread, I detailed it"
The instakill mechanic hosed up and wasn't powerful enough to kill us, so it locked up and stranded us there... doing exactly what you just claimed would be just fine... ie... going in at level 60.
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