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  1. #1
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Coils of Bahamut... and its inconsistent challenge level.

    I had been wanting to try the Coils of Bahamut run when I first discovered and picked up the quest at level 50. But got so caught up in Heavensward that moved right on to that story instead thinking I'd get back to it later...

    Well lo and behold it ends up zooming me to level 60... and I missed it, so there's nothing for me to gain there...

    But I did want to see it anyway as its the connector piece storyline between FFXIV 1.0 and ARR... I had watched the cutscenes on YouTube for 1.0 and found them very compelling. Making me seriously interested in seeing the story for Coils.

    I queued up... for hours... never starts up. Wasn't that big of deal anyway there wasn't anything I could gain in there at 60th so never really cared about getting anything.

    I hit up my FC and we went in unsynced at about i240+ thinking we'd breeze through it and play it for the story since... well we're not getting anything out of it obviously.

    What I did not realize... There are so many insta-kill mechanics in the end fights at times that I seriously wonder how people got through this thing with 50th level characters. This thing wipes parties of 60th level unsynced.

    But that's kinda useless given that the only thing you'd go there for now is storyline.... but I do see now why I sat in the queue for so long and no one went in. If this is that hard unsynced... why would anyone in their right mind do it at level 50.

    One in the final coil was supposed to be an insta kill mechanic but we were too strong to die this time, and so it only made them invulnerable and we couldn't pass anymore...

    So my real question here is...

    If you're going to leave Coils of Bahamut the way it is now... just update the thing for level 60th gear and being that the thing is already designed to wipe i240+ parties due to the insta kill mechanics in it...

    That or drop the insta-kill mechanics so going in unsynced will at least allow us to play it for story purposes.
    (3)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Unsynced does not mean being able to faceroll everything without challenge.
    Some challenge is good, stripping it away would be bad.
    (77)

    http://king.canadane.com

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Canadane View Post
    Unsynced does not mean being able to faceroll everything without challenge.
    Some challenge is good, stripping it away would be bad.
    Thats exaclty what unsync means tho
    (0)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by bswpayton View Post
    Thats exaclty what unsync means tho
    No, it's not. Unsynced only means you do the content not at level, not synced down with regards to your stats, gear/melds, and HP/MP. It doesn't mean anything about facerolling the content.

    T9 disagrees with you.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post
    No, it's not. Unsynced only means you do the content not at level, not synced down with regards to your stats, gear/melds, and HP/MP. It doesn't mean anything about facerolling the content.

    T9 disagrees with you.
    There is a reason why people are willing and open to runnin such content unsync like the op said and wouldn't do it sync. Same with people whom will wait til sb to do anything in alex savage or priamls. Alot of players do believe that unsync means faceroll, because it nearly is I know unsync means instant success to me thats why the feature exist. It is to give players a 100 percent chance at completing content they may or may not have been able to do otherwise. Unsync equals will complete in almost every form of content that it exist in , I say that if you are running it unsync that it should go into an easy mood possibly just so people can get the rewards no point in the challenge existing for those whom really dont want it there.
    (0)

  6. #6
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by bswpayton View Post
    There is a reason why people are willing and open to runnin such content unsync like the op said and wouldn't do it sync. Same with people whom will wait til sb to do anything in alex savage or priamls. Alot of players do believe that unsync means faceroll, because it nearly is I know unsync means instant success to me thats why the feature exist. It is to give players a 100 percent chance at completing content they may or may not have been able to do otherwise. Unsync equals will complete in almost every form of content that it exist in , I say that if you are running it unsync that it should go into an easy mood possibly just so people can get the rewards no point in the challenge existing for those whom really dont want it there.
    Highlithed to make the problem clear: People believe that. Believing something doesnt make it true (sorry all religious people out there).

    The whole problem here is that the OP and many other people have a missunderstanding of the concept here - the only way unsyching content is making it easier is by basically removing DPS-checks and making mobs hit less hard. Thats bought with adding new "mechanics" as in: dont dps the boss to quickly or he'll wipe you (yes, I consider knowing when not to deal damage a mechanic aswell - not intended in this case, but also not the end of the world as long as you pay attention to what you're doing.)

    Unsynch does not mean "here, get this kill for free" - just as much as queueing for any content in this game, however you do that, means that you'll 100% clear it. If you clear it or not, is up to you and your party in the end.
    The feature exists to give players easier access to the content, by allowing them to go in with a smaller group and still clear it.
    If you dont want a challenge: Go and do any other content in the game - and watch the cutscenes on Youtube, if you want to see the story. They've learned with Alexander and we're having that "easy mode" you're talking about now. "Easy mode" isnt as "easy" to make as you might imagine though - and revisiting that old content is not going to happen, most likely. Infact, the content already got nerfed - leave Coil as it is now. And dont confuse "Unsych" with "faceroll" - you dont tick "make this content faceroll easy" you tick "dont put me on level 50".

    The more and more threads and posts like this I see, the more I feel people are having a wrong idea about what it means to "be able to do" certain content. We all have access to this content, once we've unlocked it - and honestly, thats all the game has to provide for us: The option to do this content. A lot of times I'm reading stuff like "Oh, I cant do this content, because no one is queueing for it/all the parties suck - it has to be changed!"
    Now, thats only half valid as assumption - there are certain contents where its a problem if no one is doing them (all storyrelevant content, obviously - but thats what we got roulettes with extra boni for). This doesnt apply to all content, however. The game does not have to give you the people you can clear, or even just do, this content with - it only has to provide the content. If a large portion of the ingame content is unapplying and no one wants to do it, thats obviously a problem - but for certain contents there is actually a good reason to make players go through a few more hoops, to clear/do the content: difficulty.
    Coil, aswell as Alexander Savage isnt even designed with the intention that everyone is going to clear it - they have certain number-projections of people who will clear the content and if those dont match the actual numbers in the end, the next raid will get adjusted. Not everyone is even supposed to clear Coil! And I'm not saying that because I'm feeling special about having cleared it, I'm saying this because you have to understand that this content is "special intrest" and is designed with a group of people in mind who will work together, often over weeks or even months to learn those fights and get them down. Thats something the dev-team wont ask of everyone whos playing the game, obviously - but its something that a certain group of people is asking of the game because they enjoy that.
    Its really not so different from a certain group of people enjoying crafting and gathering - and getting exclusive content for that.

    Think about it this way: I would like to win a marathon - now, can I do that? In theory: yes. I can go and register for a marathon and the compete in it. Practically: No, I absolutly can not - because I'm no where close to the shape and fitness you'd need for a marathon. Now, what do I do if I still want to win a marathon? Do I go and train and get myself fit for it? Or do I go to whoever is in charge of marathons and ask him "Listen, 42km is waaaaay to much, no way anyone can run that! Cant we make it like 4km or so?"

    Quote Originally Posted by bswpayton View Post
    But whats the point tho if you want challenge try to do xander now or the hw primals. While Im not nerf happy , its really no reason to keep something challenging if its artificial challenge through unsync.
    Here is a really simple answer: Variety. More than one challenging content. We have tones and tones of more casual-friendly content, why shouldnt we have at least a slight variety in challenging content aswell? Just because its old doesnt mean it has to be removed (nerfing it would be the same as removing it for people who like to have a challenge) - by that logic we could just get rid of all level 50 dungeons that arent relevant for the mainquest.
    Its a good thing that the game is growing - and there is absolutly no need that the "difficult content section" shouldnt be growing aswell.
    (3)
    Last edited by Vidu; 04-25-2017 at 11:37 PM.

  7. #7
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by bswpayton View Post
    Thats exaclty what unsync means tho
    For content without strict wiping mechanics, like EX primals, it does make them super easy. Actually, you can over DPS them and wipe yourself.

    Content with wipe mechanics require adhering to the mechanics for now, even unsynced. Maybe, if this game lasts until like 6.0, when we are about i999,999, you can kill the boss before it causes any mechanics.
    (0)

  8. #8
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    One of the awesome things about the Coils of Bahamut is the fact that it still has really interesting and difficult fights that require respect and skill from the players who seek to clear that content. Even today you either have to pay for a clear or earn it. Implementing this suggestion would make it meaningless.
    (11)

  9. #9
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by bounddreamer View Post
    One of the awesome things about the Coils of Bahamut is the fact that it still has really interesting and difficult fights that require respect and skill from the players who seek to clear that content. Even today you either have to pay for a clear or earn it. Implementing this suggestion would make it meaningless.
    Not really. There's only a handful of mechanics you need to do properly unsynced (abd they're not even hard, just have to pay attention). Most turns are pretty much faceroll at 60
    (2)

  10. #10
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by PArcher View Post
    Not really. There's only a handful of mechanics you need to do properly unsynced (abd they're not even hard, just have to pay attention). Most turns are pretty much faceroll at 60
    Most of the Turns are facerolls... its just a couple where its like... seriously? An insta kill mechanic?

    There's no real prestige in doing this at level 60 anyway...
    (0)

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