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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by bswpayton View Post
    Ill start with a reply to the last paragraph because clearly you are mistaken I myself play this game for challenge, the difference is unsync should not be a challenge the feature is and should equal face roll in any form of content. Even after we spoke in last thread I made a learning party and cleared nidhog as well thus leaving me with zurvan to be the only hw primal I havent finished yet I plan to try to finish the last three legs of alex savage as well or attempt.


    I do not like only running dungeons or doing easy content like diadum, Im here to challenge myself I dont know where you get the impression that I dont like challenge this is what I love most about the game. The thing about it is the people make things unbearable sometimes, there is no middle ground for a midcore player such as myself either your friends are to casual and dont wana do anything outside of exp roulette and 24 mans. Then your other friends are perfectionist and will start talkin trash as soon as you fail one mechanic. Thus Ive found it best to clear content just like everyone else and just get my scrip gear and be done with it, I know how to play the game, but I am still learning and I can tell how much ive improved over when I first started. Ive never played group up games before this every game I played before this was solo content so I was allowed to learn on my own pace on here not so much. But my point is I strive to beat challenges and to have challenge in the game I would to just like you get very bored if dungeons where the only thing in this game.

    But again all unsync content should be the same , gaurda extreme is face roll unsync, ifrit faceroll, ramuh faceroll, thormarch face roll, you can solo any level 50 dungeon for the most party they are all faceroll when you do them unsync at least as tank or heals ( refering to dungeons on the solo part I know that extremes are a different case solo). So this helps people get all their horse mounts ect so then why make coil any different nerf it down to where people can get these rewards just as easy as anything else unsync. Unsync means easy I dont care how you look at it I promise you some people I know would never even clear some of the arr primals sync without gettin frustrated and giving up.

    So I know that its people out there that would miss this story in coil because its not what they are use to gettin from unsync content, unsync does in most cases and should mean automatic clear. Aint nobody disbanding on any unsync groups, and the statement about crafters just isnt true alot of the ones I know love the story and what is coil the story. I want to do coil myself but Im just not gona do content that the only realistic option to do it is unsyncing, and nobody is gona run it sync with me, I hate the whole feature period as Ive stated many times on the forums. But its a means to an end and it works so I use it and others do to and they use it with the expectation of automatic clear for little effort. You cant have the same expectations for unsync content as you do sync this tool was made to make things easy so why complain when people are in unsync mood that they want it easy.

    There is a reason why people will with open arms do anything with players even people they know are unskilled unsync , but wouldnt dare do the same content with them sync. Nobody wants easy mood at least I dont but when Im unsyncing content I expect and get the equivalent of doing a guildhiest with larger mechanics that can mostly be ignored and thats what people want with coil for it to be like basically like everything else you run unsync an easy clear. And also to add youtube doesn't put your character in those cut scenes so its def not anywhere close to being the same thing if you have attachment to your characters journey in the game
    I'm having several issues with this post:

    1) You're advoacting for a group of people that you assume exists - the group of people who want to see coil, but not actually do it.
    2) Following from that: You dont even know if you're doing new people a favour by removing the challenge from the game - you yourself seem to have gotten to a point where you like a challenge now! So how much would that suck for a new person to play through the game, learn their class and then, when they're ready for a challenge, get told "Oh, yeah, we removed half of them already, so you dont have to bother with them - isnt that nice?"
    3) Not all unsych content should be the same - pretty much like not all dungeons should be the same.
    (Even those primals you've mentioned require you to pay a certain amount of attention: Ramuh and Ifrit shouldnt be pushed to far. Levi will wipe you if you dont use the generator, so even unsyched the main mechanic there is still intact. Shiva can still kill you with her bow if you slide into the wall and become a popsickle...)
    4) Unsych =/= faceroll easy. Even unsyched this content can still be a challenge - it always is when you go in with a minimum amount of people or alone.
    5) Have you put even the slighted bit of thought into how this would work?
    Because answer me this question: Present a solution on how coil can stay challenging content when done synched but gets faceroll easy when done unsyched without the devs spending to much time on it.
    The only solution I can come up with is literally: Make a "Coil-story-mode-for-really-really-dumb-people" that has striking dummies instead of the bosses in each arena.

    If people have a wrong idea of what unsyched means, maybe its time to fix that idea - not to have the content obey their weird and wrong expectations of what it should be.

    Your proposal is patroninsing towards new people, only favours those that dont want to put effort into anything, lacks an understanding of the idea behind "unsyching" content and would require the devs to spend time on outdated content, that is yet still very much playable, if you're willing to put a minimum of time and effort into it.

    You are pretending to do new people a favour with this, to be concerned about them - and yet what you're doing and saying is the worst possible for them. You're basically saying "They shouldnt have to put any effort into this game at all if they dont want to!" - this attitude is what brings us dragoons without heavy thrust, non-dps-healers, tanks who dont use cooldowns, bards not using their dots... the list goes on and on and on. Why are we having all of those people who cant even move out of a single AoE in level 60 content? Why are we wiping in Dun Scaith? Because of this attitude - that people, who dont want to put effort into the game and dont want to improve should still be able to enjoy and play as much as someone who isnt watching netflix and the second screen.
    You are not helping them by taking away every chance of the game giving them the message "hey, here is something you need to pay attention too!" - you're turning them into spoiled, little brats who cant do anything by themself because they've never learned how to do it and who will eventually get stuck along the way and meet people who are having realsitic expectations of them that they're no where close to meet because they just wiggled through the whole game without ever being faced with a challenge.

    ...as for the "part of your characters journey" as a counter-argument for YouTube - the fights are a part of that journey. If you dont do them properly - at least to the extend of handeling basic mechanics - and want to turn them into mere striking dummies, your character isnt going onto the journey that coil is.
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    Last edited by Vidu; 04-27-2017 at 12:35 AM.