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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post
    These reasons are why I'm so baffled by the OP. Aside from his lack of grammar and proper sentence structure. I don't understand what he thinks nerfing or retuning Coil is going to do. A retune or super-nerf doesn't guarantee that people will queue for it via DF. A lot of new players don't even know about Coil; I know I didn't when I first started playing. Then I met my old FC mates, and would hear them talk about "Coil" and "Turn X" and I finally asked what that was. If anything, I don't think much would change between how Coil DF queues are now, and how they would be if it was reworked.
    Even though the rest of your post was a really refreshing read already, I wanted to add something to this because it shows something that OP doesnt seem to be aware of: Coil is, in a sense, "Hidden content" - you have to clear optional content to unlock it. Back then Titan HM was HARD, like really, really failing-to-clear hard. I have a linkshell for "casual raiding" - we created that linkshell back then to have a pool of people who are able to clear Titan HM (and are willing to help out). Today the increased ilvl makes Titan HM a lot, lot easier (even though people still fail to do mechanics, like landslides), but back then it was a real gate and people you could therotically do Coil with was extremly limited. As much as I like this content - I wouldnt want to go back to those days when you had to have a bard do to this content. When they put Final Coil into the DF I queued for T13 just to see if it would work - we didnt got a bard and two whms, so no scholar-shields. Even though we tried it at least it quickly became very clear that people struggled with mechanics and that we needed the shields from scholar. At this point one can ask now "Isnt it bad design when you cant clear a fight because of your party compostion?" - and my answer is: "Maybe - but think about it for a second: it makes for a lot more intresting fights if the devs dont have to design around the assumption that they have to be cleared in just any composition easly." - I do believe that dou-whm in T13 would be possible, even sychend, but more difficult - same goes for dou scholar. The fight was designed with jobs for both of them in mind in a sense because the devs can assume that statics will work together and solve problems like this.
    Today, when you go unysch it doesnt matter if you have both healer-types. Heck, one healer is even enough - thats how unsych made this content easier.

    Now, except for the T13-episode (thats just supposed to show that DF was never the way for it), why am I talking about this? Because even back in the day, when it was current content, people didnt know about it.
    I used the term before, but Coil is - just as Alexander Savage - "special intrest" content for the raiding community. Its locked and hidden behind optional quests in an old location. Unlike the 24man-raids and now Alexander NM it was never supposed to be for everyone but for a very limited group of people who wanted content like that. It doesnt compare at all to 24-man raids and the NM of Alexander because those are specifically for people who'd like to do content thats a bit harder than your normal dungeon.
    Coil isnt mandatory, heck, the game doesnt even care wether you do this content or not - it never did. It is there if you want to do it, but if you dont want to, thats absolutly fine too. As weird as it sounds: People not queueing in DF is "working as intended".

    If someone has no intrest in a challenge, I can only urge them to stay away from challenges - and specially coil. The devs have learned their lessong about putting story behind the hard raidcontent (and killed my intrest in raiding by doing so - I still like some of the fights, the challenge and specially doing this with my friends ofc - but my "reward" is gone) and most likely wont do it again. Instead of wasting old ressources on old content for no good reason, except to let people even avoid the minimum on effort, there are a lot of better things they can do.

    Coil is fine as is.
    Its not supposed to be queued in in DF.
    Its supposed to have mechanics that you can not fail.
    It is supposed to be difficult - if you dont like that: Do anything else in the game, but leave this content alone. Because when I wanted to do content thats difficult, my options are already limited.

    Quote Originally Posted by Neophyte View Post
    Just to explain what happened in T11 in OPs case:

    If all three nodes merge they get huge defense and hp regen while doing AoEs (3k damage maybe) non-stop.

    You can't kill this uber node and it can't kill you (if you get healed).

    But that's only how it looks. Eventually you will die to enrage or healers being oom. So OP wasn't really stuck, he was just dying a very, very slow death.

    This is NO bug.
    While I would guess that thats most likely what happend aswell (even though he said it was two nodes that merged), I'm willing to give them the benefit of doubt - and reckon a bug possible. Unlikely, but possible - thats why I asked for specific details and specially if it was possible to reproduce the bug or if the same happend after the mechanics were done correctly. Given the lack of knowledge of the fight that OP seems to have, its very likely though that he confused a properly working mechanic with a bug because he didnt know how to handle it.
    But in the end we would need more information to decide wether it was a bug or a player error...
    Again - I did T11 without encountering anything that shouldnt have happend (except ninjas running into baro-field ;_ three weeks ago or so. No bugs for me there, anything that happpend was supposed to happen. So I can ensure everyone: T11 is not broken.
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    Last edited by Vidu; 04-26-2017 at 06:43 PM.