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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aleph_null View Post
    To be perfectly honest I'd rather have faceroll dungeons for expert/60 roulettes. Those dungeons are (kinda) meant to be run on a daily basis when you're early into a raid cycle, so putting challenging mechanics may actually have negative impact on everyone, if they become too bothersome or difficult that subpar pugs take either very long to clear or just outright unable to clear them. Of course there should be a sweet spot between interesting/challenging and troublesome/annoying, but for something you run everyday it's probably a very thin line. I'm fine with higher difficulty on story trials or even solo encounters, or even new type of challenging light party contents, but I don't really want a hard expert roulette.
    I said difficulty akin to the vault... Is that really too hard? The thing is that having faceroll dungeons actually causes a lot of problems with the game. It's like if you teach someone to ride a bike, then stick stabilisers on the bike for 6 months, how good are they really going to be at riding the bike after those 6 months, and how dependent will they be on the stabilisers? (wonky analogy but you get the point)
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    Last edited by Lambdafish; 04-26-2017 at 01:12 AM.