Quote Originally Posted by Silverquick View Post
Well there was this part in the 2nd turn of the Final Coil,
We'd made it through the other insta death mechanics eventually, but then we got to this part with these Orbs that appear, and each one is different... apparently you need to tank two of them which we only had one tank unsynced...
You need to tanke the sphere and the cube, yes - egg cant be tanked, but will move around the room. A level 60 mage should be in charge of the cube here, and serve both as a tank and as the person whos damaging it down. Tank the ball - and move both adds so they wont come close to each other or near the egg (that automatically moves).

From your description it sounds as if you were very unsure how mechanics work in the fight and instead expected them to not matter, like every other content in the game where you can just ignore them. Instead of nerfing content by making mechanics meanigless we should really start to ask for relevant mechanics in day-to-day-content so people will stop whining when they actually have to do something.

FYI: Two friends of mine and I three man'ed T12 a year ago - we had so, so much fun with it, figuring out a good composition to handle the content (we might went PLD, DRG, SCH, not sure anymore...) and new ways to deal with mechanics now. It was a challenge and it took us a few tries, but I cant tell you how much we enjoyed it!

If you dont want to challenge yourself: Please, just stay away from content that is meant to be a challenge. Its okay. You dont have to see everything in the game if you dont like certain aspects. But please, please dont ruin it for those people who enjoy to do more than press 3 buttons to get through any content.
My friends and I are actually planning to go back into coil - we got 2 months til Stormblood, nothing to do anymore and are very curious if we can still handle the difficult content this game has to offer!

Quote Originally Posted by Silverquick View Post
Really?

Then why exactly did the mechanic jam up and freeze the entire fight so we were stuck there?
What mechanic are you talking about?