Quote Originally Posted by Alise View Post
To make it actually work in MMO, you have to add "teamwork" aspect into it so that if someone fail a little off, then the team actually wipe. (Ifrit allow too many fail, thus too easy) Considering this require perfect run that everybody must perform together would make this actually worthy achievement. The chance to perform perfect run together by 8 people will be obviously low, this allow time sink that SE need. And of course, for casual, they can win if they have skill, and never win if they just simply bad.
This is, unfortunately, not what Casuals want. A situation that requires a perfect run must require a perfect team (otherwise you can take a perfect team and do a less than perfect run due to your better setup). Casuals do not want to be 'forced' to level other classes; take for example the LNC/Sentinel outcry.

If you make something require a perfect run from a perfect setup, you will make hardcore happy, but not casuals. If you make something that requires a perfect run from a less than perfect setup you will make casuals happy, but not harcore ('lesser' mortals getting their epic lewtz).

I think this is mainly an issue with player expectations; there should be a tier of gear that people who identify themselves as casuals should not expect to get.

I think Dynamis was a perfect example of a good balance between hardcore and casual players. If you were casual, you attended for 3 hours/week (admittedly all in one sitting) and had a chance at semi-epic gear. If you were hardcore you attended for currency and gradually built your way up to a Dynamis weapon, an epic weapon of such epicness that showed you were truly hardcore (or fishbotted/RMT'd enough gil to obtain them).