




Ummm... What? The server end has very little lag, I don't think you know what you are talking about...Why do you think it will e more ping? I am hoping it is less for no matter where you live. Also a lot of lag exists on the server end, as it seems they are programmed to intentionally process information at slow rates with some delay in an attempt to have it playable with large pings. In the end it only makes things worse.
You have a slow eye if you think there is no inherent lag, that or you are confused what I am referring to. I am talking about all the situations that is not limited to:
Killing a monster with 1-2 sec left on the chain count, it will say time up. If there was no internet lag this would not be happening, and the thing is, FFXI did not do this, and those servers are in japan. Same thing with finishing leaves, if you finish it at 15:02, it does not read the complete right away and makes you lose the time bonus. Monsters hitting you despite you stun them, Holy stun being slow as hell, Dots appearing on monster is slow, like it is possible to cast bio, bane, and have bane go off without the bio effect. Dodging at last second, you die clearly out of the ability rings, PvP is even worse then this, so much so the worst I seen was having someone be in spirit before the Melee LB was hit, sprit behind a wall , then have it go off, and the person was a good distance away as well, since they where sprinting before the button was pressed.
You use any kind of LB, die, the LB is used, but no effect, this happens with any ability from hallowed ground to benediction. My friend of a friend stated because of the slow appearing of dots, and clearly seeing the issue more with SMN and fester, like me with bane, they suspect sidewinder was not getting full damage because it takes too long for the second dot to appear. The inherent lag exists with everything in this game, so much so people change stats, adding more skill speed/ spell speed to combat a slightly higher ping at times. The game is godly slow at processing things, even more slow then FFXI was, and I do not understand that.
TDLR: there is server end problems if an ability can go on CD but not do anything.
Last edited by Ama_Hamada; 04-26-2017 at 12:17 PM.





You are thinking of animation locks (the effect is applied at the end of the animation vs at the beginning) on some of those skills. That's just the way there were designed, that's not the servers being slow lol. They could change the effects to be instant, and they have on some skills that used to apply at the end of the animation (the War stun is one of the skills they adjusted). The rest is by design on their part. Its also less server lag than server checks, and your ping will effect that, otherwise they would have client side checks, but those are much more easily hacked/spoofed. Just look at the people using pomanders in PvP and raids and the like a few months ago.
Last edited by Valkyrie_Lenneth; 04-26-2017 at 02:37 PM.
Then the game is coded badly, it lags way too much. FFXI did not do that, no reason to be so slow in a more modern game. Why make a slow pace game register things quickly and make a fast pace game register things slowly? that's backwards logic.You are thinking of animation locks (the effect is applied at the end of the animation vs at the beginning) on some of those skills. That's just the way there were designed, that's not the servers being slow lol. They could change the effects to be instant, and they have on some skills that used to apply at the end of the animation (the War stun is one of the skills they adjusted). The rest is by design on their part. Its also less server lag than server checks, and your ping will effect that, otherwise they would have client side checks, but those are much more easily hacked/spoofed. Just look at the people using pomanders in PvP and raids and the like a few months ago.



FFXIV was/is designed with a 200ms delay in mind. It's one of the slowest mmo's out there concerning GCDs. It's intended. I won't argue that the coding could be better though. It's rather strange compared to how most games tend to allocate/utilize pc resources, but the slow gameplay isn't a code issue as I previously noted.
Last edited by dotsforlife; 04-27-2017 at 06:47 AM.

Not to mention getting shafted for this new promo event too!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


