Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Laerune View Post
    This would work very well with active (high populated server), but how will this affect the servers with low population?
    Make the hunt invulnerable for the first 10 seconds of being pulled, then calculate the health based on the number of people in the zone. And as Kazrah said, SE NEEDS to update these calculations with each gear update, otherwise the whole system becomes a mess (look at ARR hunts that melt at the faintest scrape)
    (2)

  2. #2
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Lambdafish View Post
    Make the hunt invulnerable for the first 10 seconds of being pulled, then calculate the health based on the number of people in the zone. And as Kazrah said, SE NEEDS to update these calculations with each gear update, otherwise the whole system becomes a mess (look at ARR hunts that melt at the faintest scrape)

    The cynic in me thinks this may give birth to a new type of hunt 'trolling' in which parties of people go into a map with a hunt to make it stronger and then refuse to participate while they watch the people there to actually kill it die in vain to something they have no chance against. Probably not too likely but still possible.
    (1)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DaikiKiyoshi View Post
    The cynic in me thinks this may give birth to a new type of hunt 'trolling' in which parties of people go into a map with a hunt to make it stronger and then refuse to participate while they watch the people there to actually kill it die in vain to something they have no chance against. Probably not too likely but still possible.
    Given how zerg rush hunts are, this would be futile and would be outweighed by the amount of people actually participating. The thing I would worry about is the people just in the zone who aren't participating (maybe a radius rather than the entire zone)

    Quote Originally Posted by Astyrah View Post
    ofcourse the exploit would be, on paper, is to just have 1 party pull it initially then have 5 to 10 parties [everyone else] zone in - but who does that in hunts? and the pulling party could've died and the boss reset by the time the cavalry arrives)
    Except the hunt won't be THAT hard, making this exploit kinda pointless, doing that requires mass coordination that I don't think the community is capable of, and the results aren't really worth it.
    (0)
    Last edited by Lambdafish; 04-24-2017 at 01:15 PM.