No, no, no, dont tell people this!
I'm having such a good laugh as scholar when they're hitting my fairy and I have a finger on swiftcast to summon it again just as she goes down!
So much fun, dont take my joy away, please!
No, no, no, dont tell people this!
I'm having such a good laugh as scholar when they're hitting my fairy and I have a finger on swiftcast to summon it again just as she goes down!
So much fun, dont take my joy away, please!



As MCH, I always throw my turret outside of map objective range, so all enemies run there and destroy it - just to see another turret appearing repeatably. So I have all the free time to grab objectives myself and win every game.


I cheerfully would if only tab target didn't target them 99% of the time.
If I have no one else to hit I'll kill one of these things. Sometimes they want to bait you by setting these things then running themselves closer to get you to chase them into an ambush. I kill the thing as a way of communicating.... NOPE!
I can't say how many times I've placed a turret literally just to watch other players go all out trying to kill it, and just when it's almost dead. . . place another one right where it was before. So far, I'm up to 4 turrets taken down by one overzealous Monk. I technically gave him a Battle High.
Now, in the Feast, where a LOT more situational awareness is due, any amount of time spent trying to kill a pet/turret is literally time wasted. As I said before, if there's a pet/turret on the field, there's a player it belongs to who's likely close enough to target instead, and they're very likely targeting you, or a prime target on your team while you wail away on something that will do your team absolutely no good to focus on. If necessary, knock a turret out of the way, or force a pet to follow you out of range so it despawns. Sitting there trying to kill it won't mean anything when it reappears quicker than you got rid of it.
Last edited by ThirdChild_ZKI; 04-25-2017 at 07:20 PM.
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