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  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I would like to see specialization take a less RNG route. Besides the stats boost and innovative touch....(and obviously exclusive access to certain recipes) the utility of specializations currently are Way too RNG for minimal gains. Even with delineation (25 scripts for just 1?? Expensive skill that's also rng......) note: a quick fix to delineation would be to make it guaranteed 4 favorable conditions. The POTENTIAL of 4 guaranteed conditions under whistle while you work and the usage of precise touch and or the CP gain?! OP. It would make it worth spending the extra time to making a collectible JUST to gain those benifits....


    Despite my note, I DO NOT think specialization should be rewarding if only used with my suggested OP delineation...they need to find some marginal benefits for the system itself over that of non specialists.

    I think this is where SE is struggling...bc they don't want there to be ever 100% chance of HQ without having beyond max stats for top tier but they need to find a way that makes specialization give you the highest chances of HQ and progression comparable to non specialist...

    It just came to me!!!!!!!!! This is a way to fix specialization and not have it be OP or not combersume... make whistle while you work an automatic startup and of course cost no initial CP. This would allow current Marcos to be unaffected and manual synth gain the benefits of the more CP efficient specialization skills.

    No.... this still would not be enough....bc it would require 2 favorable conditions (which is the RNG issue in the first place) before you could optimally obtain the benefits of specializations.....

    BBOOOM!! I fixed it!!! Start whistle stack at 9 instead of 11!! This would give manual crafting immediate access to 50% progression and satisfaction (nymial wheel becomes even more relevant esp if they go to the less durability route) and also current macro that use flawless or MuMe followed by PbP would be unaffected!! Better still you could macro a trick of the trade followed by satistifaction be your second skill in rotation (very minimal macro gain....but something.... the game isn't designed around optimal macros anyways )
    (0)
    Last edited by javid; 04-29-2017 at 01:53 AM.

  2. #2
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    My suggested fixes to specialization sound a lil bit OP?.....

    Nym wheel (with favorable procs) is already best CP/durability skill in game with precise touch coming in close second. (Some ppl wanna say maker's plus flaw is,number one but actually it cost 20 cp and at best marginally more than 1/3 progression so it's like a muscle memory + 1/6 master mend2 )
    But nym wheel would be a flat minimum of 18cp/20 durability!!(obviously you'd have to use that free satisfaction up first).

    It would not be broken bc you would only have one use of nym wheel if they removed whistle as a skill that you could initiate.

    One more change..... add the benefit of precise touch to trained hand without the favorable condition requirements (simply matching whistle and inner quiet stacks still cost 32 CP still gives 150% progress and quality but now also an additional inner quiet stack!!)

    Changes like these would make specialist crafting STICK OUT but yet not be completely free and broken.

    Lastly these kinds of changes would make manual crafting less dependent on cross class skills which was the original reason for specialists
    (0)
    Last edited by javid; 04-29-2017 at 02:31 AM.

  3. #3
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    - Bye bye Blue scrip, red stay and we got a new one: yellow! Also no longer weekly cap.

    - Underwater gathering for all classes and spearfishing is back.

    - New traits to increase GP recovery.

    - All HW system will stay with tweaks (probably spec is going to be more usefull).

    Not bad, but those cap removal... some people are going to farm themself to death.
    (2)

  4. #4
    Player

    Join Date
    Dec 2016
    Posts
    54
    Quote Originally Posted by Driavna View Post
    - Bye bye Blue scrip, red stay and we got a new one: yellow! Also no longer weekly cap.

    - Underwater gathering for all classes and spearfishing is back.

    - New traits to increase GP recovery.

    - All HW system will stay with tweaks (probably spec is going to be more usefull).

    Not bad, but those cap removal... some people are going to farm themself to death.
    SO are Vs still going to be tbe best?
    (0)

  5. #5
    Player
    Sayboar's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    50
    Character
    Saber Kitteh
    World
    Excalibur
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by MisterLucy View Post
    SO are Vs still going to be tbe best?
    There will be Materia VI but you can only use one per gearslot
    (0)

  6. #6
    Player

    Join Date
    Dec 2016
    Posts
    54
    Quote Originally Posted by Sayboar View Post
    There will be Materia VI but you can only use one per gearslot
    A34: Yes. The name is tentatively known as High Materia V, and we plan on making them easily obtainable, but they are quite powerful so we plan on restricting advanced materia melding to one time only. We plan on making regular materia more easily obtainable as well.*

    *Advanceds Meld* that overmeld right?

    So the dol body got 2 free melds then overmeld starts. That mean you can have 3 of theze Vi on it?
    (0)

  7. #7
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MisterLucy View Post
    A34: Yes. The name is tentatively known as High Materia V, and we plan on making them easily obtainable, but they are quite powerful so we plan on restricting advanced materia melding to one time only. We plan on making regular materia more easily obtainable as well.*

    *Advanceds Meld* that overmeld right?

    So the dol body got 2 free melds then overmeld starts. That mean you can have 3 of theze Vi on it?
    What I understand is: regular slots + one advanced melding slot only because the new materia is OP and easy to obtain.
    (2)

  8. #8
    Player

    Join Date
    Dec 2016
    Posts
    54
    Quote Originally Posted by Sayboar View Post
    There will be Materia VI but you can only use one per gearslot
    Sorry couldnt edit on phone i think i misunderstood it and your right thx ♡
    (0)

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,516
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I'm not happy to hear they insist on clinging to the awful Specialist system.
    (1)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I'm not happy to hear they insist on clinging to the awful Specialist system.
    Well with no weekly limit, you are free to change your specialization as much as you want, it comes down to if it's worth it to you to stock up on the 480 scrip item to change whenever you feel like or not.

    They are giving the players the option and for those who have leveled 3 seperate characters to have 2-3-3 specialization, they may just focus on the one char now and go ham with stocking up on the "Soul of the Crafter" to change as needed.
    (0)

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