I would like to see specialization take a less RNG route. Besides the stats boost and innovative touch....(and obviously exclusive access to certain recipes) the utility of specializations currently are Way too RNG for minimal gains. Even with delineation (25 scripts for just 1?? Expensive skill that's also rng......) note: a quick fix to delineation would be to make it guaranteed 4 favorable conditions. The POTENTIAL of 4 guaranteed conditions under whistle while you work and the usage of precise touch and or the CP gain?! OP. It would make it worth spending the extra time to making a collectible JUST to gain those benifits....
Despite my note, I DO NOT think specialization should be rewarding if only used with my suggested OP delineation...they need to find some marginal benefits for the system itself over that of non specialists.
I think this is where SE is struggling...bc they don't want there to be ever 100% chance of HQ without having beyond max stats for top tier but they need to find a way that makes specialization give you the highest chances of HQ and progression comparable to non specialist...
It just came to me!!!!!!!!! This is a way to fix specialization and not have it be OP or not combersume... make whistle while you work an automatic startup and of course cost no initial CP. This would allow current Marcos to be unaffected and manual synth gain the benefits of the more CP efficient specialization skills.
No.... this still would not be enough....bc it would require 2 favorable conditions (which is the RNG issue in the first place) before you could optimally obtain the benefits of specializations.....
BBOOOM!! I fixed it!!! Start whistle stack at 9 instead of 11!! This would give manual crafting immediate access to 50% progression and satisfaction (nymial wheel becomes even more relevant esp if they go to the less durability route) and also current macro that use flawless or MuMe followed by PbP would be unaffected!! Better still you could macro a trick of the trade followed by satistifaction be your second skill in rotation (very minimal macro gain....but something.... the game isn't designed around optimal macros anyways )