Not all interdependencies stimulate player interactions. It really comes down to "what kind" of interdependencies. If we're just talking about LTW needing an ingot from BSM. The LTW buys it off the MB, and it ends there. There's no interaction between the two people. If you're talking about how a group of people needs to cooperate and raid together in order to beat Sophia or get a hunt done. That's a very different kind of interdependency. Heck, completely independent players can interact too! I am interacting with you right now, ain't I? But we're not interdependent on one another! But interdependencies among crafters/gatherers/raiders are actually very important to the economy. I shall explain below.
Firstly, I do not believe most omni-crafters/omni-gatherers are truly independent. Even people like Silverbane who has like 3 characters or something does not mean he does not buy things from others. The moment he spends gil on the MB, he becomes "dependent". Why? You only have 24 hours a day. You can't do EVERYTHING. For instance, if you go gathering and crafting, chances are that you won't have time to grind dungeons/trials. Thus, dungeon/trial drops are the things that you cannot acquire by yourself. I am pretty sure Silverbane must have purchased a minion or two in the past (Tell me if I'm right, Silverbane)!
Secondly, economy is dead when gil flows in a uni-direction or completely stops flowing. As long as a rich omni-crafter constantly spends his/her money on something on the MB, gil is flowing in and out of him/her. Thus, it won't kill the economy. Do you remember the beginning of HW? THAT was a dying economy! Gatherer's tools and gear were NOT made by crafters. But crafter's 2 star class-specific gear require a huge amount of Favor Mats from gatherers. Crafting required no dungeon drops from raiders. And the 2 star i180 gear were way too inferior to tome-purchased gear. The only income for crafters were to sell lower level crafting gear to lower level crafters. Thus, crafters' gil were constantly flowing to gatherers, but not the other way around. Where as raiders and crafters were completely independent of each other. This caused a uni-directional gil flow, which drove crafters poorer and poorer, while gatherers become richer and richer... Meanwhile, the gil flow between crafters and raiders were completely stagnant... and THAT was killing the economy. Single players "showing off" how awesome they are does not kill the economy.
Well, CUL is fully independent from other crafters, but they're still very dependent on gatherers though.
Interdependence doesn't foster an economy. Gil flow does. As long as people don't just sell things, but buy things as well. Then gil flow is ensured, and the economy is fostered. Roth explained it very well above.
Yup, you need a team to beat Sophia! But you don't need a team to make a leather jacket! You just need a leatherworker, and some metal buttons that perhaps come from a blacksmith! There are many things in this world that can be done better by a team, but there are also many things that are easier to be done by just one person. Wouldn't it be silly to require an alliance of 24 crafters just to make a frying pan?
I like this idea. If the Soul Crystal allows the specialist to equip perhaps 3 level 50 cross class skills from classes which they don't have, then it'll be a very powerful boost to the Specialist, but won't be overpowered since it's not on equal ground to being omni-crafter.




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