Page 33 of 36 FirstFirst ... 23 31 32 33 34 35 ... LastLast
Results 321 to 330 of 359
  1. #321
    Player

    Join Date
    Jul 2011
    Posts
    64
    Didn't yoshi use "Charm" as an example of CORE mage crowd control?
    (0)


    Daevaofwar.net

  2. #322
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I really hope that a mage class or a pet class can specialize in crowd control tactics. I am really disappointed in our current crowd control abilities, they are limited at best and useless at worst. And I of course mean where it counts: Endgame. Sure sleep and bind work on most regualr mobs but there are certain situations with NMs where better (or in some cases any) crowd control would be handy. A good example is Dodores. My LS can easily beat Dodores, as Im sure most can. However, I find it silly that you cant use sleep as a tactic for crowd control on the Dodore's Minions. Dont get me wrong, im not asking for some super low recast timer that makes it where 1 player can solo Dodores with sleep >> nuke >> sleep. But being able to sleep the 3 adds if you had 3 mages wouldnt break the game. And dont get me started on the weak durration of shadowbind on NMs. I guess I just want more options besides zerging or having multiple tanks.
    (0)

  3. #323
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    I know this is a weird choice, but I'd say thief or pet jobs. Yeah, I get that we all want another caster. I would probably have it to 50 ASAP, while I'd never touch THF-like classes or pet jobs. But they're really just missing. I want to see daggers spinning at quick speeds, rather than a choice between swords, shields, axes, and lances. With the exception of DoTs, there is enough to cover ranged DD and debuffing. If any new mage should come about, it needs to be less like the existing mages.

    That said, why couldn't we kill two birds at once and create summoner, as opposed to a pet OR magic job? =D
    (0)

  4. #324
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Musketeer and Arcanist.

    You know, those two classes that were supposed to be in release and then never were... Would make sense for Arcanist to get the water spells and enfeebles now
    (1)

  5. #325
    Player
    DSTakunn's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Takunn Yajyuu
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Musketeer could possibly double as a mage class if they have magic bullets....or we could give a hybrid class in this game and bring back a well-balanced Red Mage through fencer. And for most of the jerks from XI if Red Mage does come out...I'ma use my god dang sword. XP
    (1)

  6. #326
    Player
    Brimstonelove's Avatar
    Join Date
    Feb 2012
    Location
    Stilwell, OK
    Posts
    80
    Character
    Saint Brimstone
    World
    Mateus
    Main Class
    Fisher Lv 70
    My vote would be firstly for a pet class, caster secondly, and thief third.
    RDM is my all-time favorite job, but I'd still prefer a pet class first and foremost.

    And if they put kittens in the game as a new mob, I'll kill 100 of them regardless.
    o.O
    (0)

  7. #327
    Player
    DSTakunn's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Takunn Yajyuu
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I believe Red-Mage (The originals not XI) had skills from Wht mage and blk mage up to Magic lvl 5. Red mages also used Swords/Dagger/Rod swords were the strongest which fits my taste anyway. But they had enfeebling and buffs.(Oh how I miss Temper and Haste together) By having so many skills to their disposal they'd be able to increase their attack power and speed as well as teammates. They could also do magical damage if necessary or heal and set up defensive buffs. XI made them to whimpy with weapons though.

    If they make it in this game I want it to be more like the earlier FF with refresh and fast cast added to them lol.
    (0)
    Last edited by DSTakunn; 02-24-2012 at 02:58 AM. Reason: More info.

  8. #328
    Player
    Dagr81's Avatar
    Join Date
    Feb 2012
    Posts
    106
    Character
    Lord Derpington
    World
    Leviathan
    Main Class
    Miner Lv 50
    Good old redmage, we were gods among other jobs now we are well cheap knock off.
    give me my true redmage back.

    given that i would go with a pet class first then mage. smn probable out of the question from what they said. beastmaster or puppetmaster would be the only choice realy. and no i would want a necro
    (2)
    Last edited by Dagr81; 02-24-2012 at 03:03 AM.

  9. #329
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Pet Class......
    (0)

  10. #330
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Hello, old thread. Nice to see you again.

    If I had my choice, I'd want them to finally put in the missing classes that were supposed to be there at launch: Musketeer and Arcanist (Especially Musketeer).

    But I know that probably won't happen so caster/pet hybrid class would be my pick. Summoner to be more precise.
    (0)

Page 33 of 36 FirstFirst ... 23 31 32 33 34 35 ... LastLast