
Well you have to keep in mind that we aren't going to see this sort of thing until 2.0 anyway. Given that I would vote for a pet class. They aren't something I tend to play but they are always cool to have around.Creating a pet class for this game engine and these servers would be very much harder than creating a caster class.
Half the abilities for another caster class already exist in the devs hands.
I love smn and want it done correctly. I love casters and enfeeblement and know that it could be implemented much quicker and more efficiently.
My vote goes for caster.

Thief baby Thief!

I want Negotiator (scout class), convinces all enemies that fighting isnt in their best interest. And if that doesnt work they can use a devastating ability: Bore to Death.


I'd like to see musketeer implemented as similar to corsair in xi. Dice rolls and cardshots to buff/debuff.

I miss my THF so much...
I'm the Princess of the Night~~



Didn't he say he's not going to put any more DoW/melee classes before he sees more magic-based ones incorporated first, on numerous occasions? /confused
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That is certainly an option for Musketeer, it's been done before in FF.Musketeer could possibly double as a mage class if they have magic bullets....or we could give a hybrid class in this game and bring back a well-balanced Red Mage through fencer. And for most of the jerks from XI if Red Mage does come out...I'ma use my god dang sword. XP
i hope they add all 3 jobs at once otherwise itll be like wows Death knight and everyone will just be that 1 class cause its new and exciting



Beastmaster please.
Balanced would be nice.
Party friendly as well.
Furry AF is a must.
Get moving on this.
Summoner! Pet + Magic.
Stick it in my Balmung.
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