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  1. #91
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AsahinaMyLove View Post

    Im so pissed! 3x 40mins time wasted because of idiots!
    ...floor 50?... really... I messed up on the boss on floor 190 yesterday and yeah I went on a rampage as well... I don't won't to be mean... but if you freak out on a floor 50 wipe you really should think if you want to go 150+... 40 minutes is peanuts compared to the high level wipes... just be aware of it .____.

    maybe just don't proceed after the X9 floor ask them if they really know how to handle the upcoming boss... I mean without you they can't move on right? Not the nicest way but at least a way...
    (3)

  2. #92
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Quote Originally Posted by aesteval View Post
    Or how about interacting with other players in constructive ways instead of harassing way?
    Been there. .. tired of being called a try hard for suggesting something someone could do to improve.
    (0)

  3. #93
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    It's nice the way it currently is. All the times I've run it I failed once.

    My wife soloed it.

    This is something people forget because it so easy not to communicate.

    COMMUNICATE!
    Ok everyone make sure you avoid group AOE, and turn for confuse!
    win 100%
    (0)

  4. #94
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Holy-chan View Post
    If you explain the mechanics to people and they still ignore them (and I mentioned a very case of it happening to me in my post), it's not due to not explaining well enough.
    Not every party is meant to succeed. This is why the system tosses you out and disbands the group. It simply didn't click. Its no big deal, you've only lost 10-20 minutes of time in that case. That's why it lets you start from floor 41 again.

    In my post, I suggested a potential game improvement (rather than a nerf) - allowing the party a second attempt if they wipe on a boss. I believe that is by far the more important part of my message to reply on. In most instances, you can work out what the problem was behind the wipe, and do better next time. In Palace of the Dead, you cannot.
    This is what makes PotD what it is. Its a short one shot dungeon. You do 10 floors which can take literally less than 20 minutes even in a PUG (my fastest is around 10min in a PUG). To give an 'extra shot' allows for a level of carelessness that many in this thread simply don't wish to see. Its not a 'so bad so sad' response. We literally do not wish to see the culture of PotD change from what it is now. Its a simple dungeon that can be ran quickly, but punishes failure. Failure caused by a lack of attention.

    You also mention not entering the duty finder/PUGs in that floor set. Many people (including you) suggest that people don't queue with randoms and instead go in a premade party.
    I never said that. I said if you wanted a failsafe run to not trust your queue to a computer AI. Aka you're rolling the dice. When you fail on Edda its because you decided to roll the dice and got a '1' as we call it in many d20 systems. That's a critical failure in most circles. However you DO have a choice to run with a premade.

    Also remember that a lot of people simply don't really have many friends, are in small free companies, are nervous about socializing (if going the party finder route), things of that nature. Besides (and more importantly), you're unlikely to have three people you know that can go with you specifically for floors 41-50 (or any other set of floors other than 1-10, or 51-60). That isn't a solution that universally works. Now, that was only a personal thought, and it was not my intention to derail so much, so please don't take it negatively. I believe in finding solutions to game flaws over shooting other people down by suggesting restrictive patcharounds that don't work for everyone.
    Welcome to online gaming. Let me elaborate on what exactly that means. There are Three Aspects needed to be successful in whatever endeavor you choose within a multiplayer setting. These aspects are the following:

    1. What you know.
    2. What you have.
    3. Who you know.

    The first aspect is What you know. This is your knowledge of the game and everything it entails. It could be as complex as knowing the sweet spot of skill speed needed for DRG. Or as simple as knowing not to use Fester with no dots put on. Basically your personal skill at the game. In this example, its knowing the fight with Edda. That's only 1/3 of what is needed to be successful.

    The second aspect is What you have. This is your gear and equipment. Better it is, the more potential you can show. In PotD, this is literally two numbers. Arm and Armor. I have no idea what you are trying to do Edda with. But I'll assume you have at least 20 in each which good enough.

    The third and most over looked is Who you know. This is your personal network of friends, free company, acquaintances, and well whatever PUG peeps you can get your hands on. The quality of such can and will determine your success and failure. As its one of the aspects, it counts as a third of what it is needed. That means it is JUST as IMPORTANT as your personal skill in the game. You can be god's gift to Final Fantasy XIV. But if you rely on random people, you can and WILL likely fail from time to time.

    These three aspects apply to any team based multiplayer game. The fact that you got through the MSQ solo is, nice. But the moment you step into the group realm, you must attain a good balance between these three aspects if you wish to be successful. If you choose to be solitary (and that is your choice, despite how introverted or shy you think you are, at the end of the day you are a functioning adult/adolescent). Then you make an active choice to reduce your effectiveness by a third of what you could be.

    Shyness is not an excuse. If that was a factor then we wouldn't be having this discussion because said player would steer clear of group content. Its a silly attempt to generate sympathy and I refuse to accept it. This is just how its going to be.

    But even with that said. I queue up in PUG's like this myself. But I do so with the understanding that the run can fail. Fortunately the average player is totally capable of killing Edda. I've had one time where I couldn't. This was due to a lack of aspect two among the group and they simply lacked the damage. My first thought was, requeue and try again. Not ask for a nerf.

    I've spoken about this subject with a few others and their experiences have been the same. Edda is not hard. There IS an element of failure. As there should be. Its floor 50, the last boss in a set. But the failure rate is low enough that no one agrees there should be a nerf, in fact quite the opposite. Many wish to see a BUFF due to the percentage of success being so high. I don't see any evidence of your suggestions being warranted. If you'd like, run it a few times while recording and make a montage of Edda fights. Then we'll have the evidence. Because the weird case here is no one in this thread is having the same experience.

    Otherwise, reset after floor 40. You don't need to run 41-50. Edda is honestly the only unique encounter outside the level 40 boss from 31-50. You will not be missing anything. If you want to experience Edda, then accept the consequences that come with facing her. In this contest, there is no second place. And one must win to attain the prize, not simply participate. There is consequence for failure. Take responsibility for those consequences.
    (1)

  5. #95
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    In spite of what the OP states, it's not always easy to see the eye in time to turn from Edda, especially when you are tanking or meleeing and your camera decides it wants a closeup. However, once I told players to watch for "Cold Feet" instead of the eye, Edda became easier.
    (1)

  6. #96
    Player
    Capriana's Avatar
    Join Date
    Oct 2015
    Posts
    83
    Character
    Capriana Waterfall
    World
    Moogle
    Main Class
    Red Mage Lv 70
    In all honesty, I don't remember ever doing a tutorial with the eye animation. It was the first time for me seeing the eye in Palace. Then again I quit getting to lv 50 and came back after 2 years. Maybe they added the tutorial somewhere along the lines I was away ...

    To the point. I was one of those stupid people, along with everyone else in my party at the time and we wiped easily. Then I made it my responsibility to study it online and learned all the mechanics, then I made a macro explaining the mechanics, which wasn't easy being on PS4 with no keyboard. Then every time I get to floor 49 exit, I do the macro. Without fail every time the party kills the boss and nobody gets hit by the AoE attacks.

    Not gloating, but perhaps instead of ranting and complaining and spreading negative energy, you can just do the same and force teach people the mechanics, don't just ask them if they know and assume they do ... Teach them, help the community grow.
    (0)

  7. #97
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    The "eyecon" was first introduced to FFXIV via HW's release, though not every enemy would use it (ARR enemies lacked it). I think it was in 3.1 and then again in 3.4(?) when SE decided to give every enemy that has a gaze attack this "eyecon." SE introduced a lot more indications to the game to make it easier for players to know what they should do (though it always amuses me when a player runs away from the group when they get a "stack on me" AoE).

    The first time a player may ever see this eye is in Palace of the Dead, first from the snakes, then peists, then Ahriman (I think?) and then finally Edda (and of course more after). Outside of Palace of the Dead, first interaction with the eye is probably Haukke Manor's Ahriman.
    (0)

  8. #98
    Player
    Tharne's Avatar
    Join Date
    Aug 2015
    Posts
    120
    Character
    Vaida Tharne
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nestama View Post
    Outside of Palace of the Dead, first interaction with the eye is probably Haukke Manor's Ahriman.
    Peists in Western Thanalan after the bridge before Horizon is the earliest I think.
    (0)

  9. #99
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Capriana View Post
    In all honesty, I don't remember ever doing a tutorial with the eye animation. It was the first time for me seeing the eye in Palace. Then again I quit getting to lv 50 and came back after 2 years. Maybe they added the tutorial somewhere along the lines I was away ...
    Some "area of view" mechanics had the eye animation, some not. At one point the devs streamlined all mechanic animations and all "area of view" mechanics got the eye animation. There is no tutorial, just simple mechanic learning by doing dungeons.

    And buy a keyboard for your PS4. A cheap one for 10$ is all what you need.
    (0)

  10. #100
    Player
    Hikuras's Avatar
    Join Date
    Apr 2017
    Posts
    137
    Character
    Hikaru Matsumura
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Bring back game overs. With the sound bite from Sega rally. GAME OVER YEEEEAH!
    (0)

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