Thank you, that's what I've been trying to express here. I'm not trying to change anyone's mind about social constructs or conventions. I don't care that farmers want to farm, and I'm not shaking a "shame on you" finger at anybody. None of that is relevant to anything I've said here.
What I am interested in is interfaces.
The Raid Finder is (1) a Duty Finder (2) with a "no new people" option. This is exactly what it is. The different phase settings for "have not completed yet" are not enforced, and so the only option that offers any guarantees is the "no new people" option.
And yet, whenever someone starts a "put EX back in RF" thread, there are people who want this specifically so that they can use the "no new people" button when they queue with their premade farm party, to ensure that no new people can sneak in.
Any features of the raid finder that were novel or necessary at the time of its implementation have since been introduced in the form of a data center -wide party finder. The only feature that isn't available in the party finder is an enforced "no new people" option.
So, rather than having two entry interfaces -- a duty finder and a duty finder MkII with a "no new people" option -- and a party finder for forming premade parties, we should just consolidate all duty entrances into the duty finder. Then give the premade parties (a) the ability to self-enforce a "no new people" option by giving them a bonus indicator in party finder and/or (b) the option to have Party Finder enforce a "no new people" option for them.
How people want to spend their time is not in question. But we don't need three interfaces that do the work of two. Just remove the raid finder and move its "no new people" function to one of the other interfaces.



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