Let me make this explicitly clear: you're right. Having bad players in your group can derail the group. I acknowledge that. Can you acknowledge that removing that risk is not the only effect the duty finder has?
I'm not trying to make it sound like it's impossible to win with people who haven't cleared; that's the premise of this request. People want to be able to completely exclude these people because they feel that their presence makes a clear hard or impossible. Yet those same people expect those people to get those clears among only themselves. Or maybe they don't expect them to get clears at all? I'm not sure, because most of said people have barely acknowledged that people who haven't cleared the content even exist, except insofar as they not be allowed to queue with them.
Like I've said a few times, I completely understand why you'd want to have every clear be smooth and easy, and only ever get grouped with people who are well-geared and know the content. I want that too! While I'm perfectly willing to help people with random dungeon mechanics and whatnot, obviously I'd prefer if every run was done in 15 minutes with no fuss. However, I realize that there are implications of a system that allows that, and those implications can be dangerous. I'm not even entirely sure the downside for new players outweighs the upside for farming, but I'd like to at least acknowledge that there is a downside for new players. The mental gymnastics in this thread justifying that no, this is actually better for new players, are interesting to watch, but they don't do much to convince me.
Giving people something to do is important, but it's a side benefit here. Everything about the duty finder is there for only one reason: to make sure every piece of content is queuable. Look at the introduction of roulettes, how relic and anima worked, Wondrous Tails, etc. Look at the new player bonus. Everything is about keeping content relevant. That is the primary goal. Keeping players subscribed is important, but so is growth, and the game can't grow if new players can't complete old content. (That said, new players don't have to do Extreme primals so I don't know how important it is that they stay relevant. But I have no doubt that's why the mounts were implemented.)



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