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  1. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VKhaun View Post
    Instead of wait commands I just put in the raw list of skills and tap the key repeatedly. Doesn't slow me down
    Quote Originally Posted by VKhaun View Post
    What you're describing are the limitations of the /wait command. It rounds up to the next second.

    If you make a macro without wait commands and spam that button/key it behaves exactly as pressing the regular buttons separately.

    Somehow the whole message about /wait gets squished down to "macros are bad m'kay?" and no one remembers why.
    It slows you down. It definitely slows you down, and this has nothing to do with the limitations of integer waits (because integer waits are obviously a drop in efficiency, so we don't need to argue about them).

    Expect to lose at least 0.2 seconds per macro execution, which can easily cost you 2~3 GCDs each minute if you macro enough abilities. In an eight minute fight, that's 16~24 GCDs lost (that's almost a whole minute's worth of actions)!



    Besides that, your macro is misordered. What you wrote will do the following:
    1. Use Blood for Blood on cooldown.
    2. Use Chaos Thrust if distance <= 3 and TP >= 60
    3. Use Dragonfire Dive if distance > 3 or TP < 60 or oGCD
    4. Use Haymaker if (recently dodged or TP < 60) and TP >= 40
    5. Use Mercy Stroke if not recently dodged or TP < 40
    Dragonfire Dive will execute as a gap closer or an oGCD. If you press this when weaponskills are okay, Chaos Thrust has priority, which means it'll break your combo if press the button at the wrong time. When misusing macros for combat actions, you typically should put the GCD ability at the bottom.

    You'll almost never execute Haymaker or Mercy Stroke. You can improve this drastically by just never using Haymaker, because its potency is far below the mean potency per GCD of the DRG rotation. Mercy Stroke is also so restrictive that it should be placed higher up or the stars will never align such that it executes.
    (4)
    Last edited by Rongway; 04-20-2017 at 11:42 AM.
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