Quote Originally Posted by VKhaun View Post
snip
When the /wait command is not used the game tries to execute the actions all at once. So when you can't execute an action because of an animation lock it just skips that action in the macro. That's how using T, TT, and FT works, the macro will execute the first valid action (the actions past that won't work because you'll be in the middle of the animation/cast for another action). Also, macros do not queue, so when you press a macro and have one running, it cancels the current one and starts the new one. Though I guess this is more general information on how macros work, however I still think they are not a good thing and remove your ability to be versatile in different situations.