You haven't been on Shinryu then (JPN Server).
Yes, even Japanese Servers have their Aetherial Reduction Bots / Unspoiled Node Bots and literally Luminous Fibers in HQ are worth sitting on 20-30k Gil.
So you can imagine a Ironworks Piece is literally 150-200k Gil in the end.
#GetSelliBack2016
~180K, a bit less for certain pieces (like accessories ~120K).
More people selling means more competition, makes the market better for buyers EXCEPT for super rare/luxury items. As a legacy server we have a lot of people with massive piles of Scrooge McDuck gil, so when something gets to be priced at that unknown value or at the "this is super rare to obtain" then prices can be many million no problem, like houses being sold for three to four times their NPC cost. (Thankfully for buyers there is some competition and desire for the ironwork sets, and perhaps the crafters selling them are not too evil haha).
The ornate ironwork versions are usually 3 million + though.
You know that could easily get around the gil limit for when you jump servers if you jump to another in the data center. Them putting something up for sale for a crazy price, you go buy it, then just transfer after you have no more gil, letting you keep about 95% of the gil you transferred by buying stuff.
A couple things I don't understand for the naysayers. All gil come from the same place. No server has bonus gil. Second no item in game I know of has a limited supply. We do have timed nodes. But the whole server can farm the same timed node. Third SE bot/rmt policy is reactive not proactive. They allow all those items and gil into the game. While they do delete some. If X player bought gil, bought the i250 gear I have on MB I don't lose that gil. I don't know what happens to the players account per punishment. But people probably don't buy gil to hoard it.
So while I understand that all servers would have an adjustment period. More then likely down to the lowest possible price someone would do something. Balmung you can buy materia quite regularly for less than vendor price (yes less than vendor). Eventually all servers would be equal and they could remove any gil transfer limit. Not that those mean anything anyways. They are more hassle for players than deterrent.
I mean if rmts did use the system to launder money it would leave a visible paper trail. 100 mil for a bone chip sold by sjsjka akakak wouldn't look fishy to you?
Thinking about it now two systems would be redundant but done properly this could be a good thing. A sell now option would allow you to just get rid of stuff probably at a very low price for instant gil if undercutting wars was a problem.
Heh speaking as a Merchant who was trained by an UlDahian Lalafel.. I would NOT like a global auction house. It would crash so many things. Moment it hit. RMT would come in to dominate certain things. Stocks would never be sold since a lower end server may not buy as much as a higher end server.
Look at Diablo 3. The global AH failed badly.
Plus I do like holding my own niche on the server. Work hard to track my sales there.
Now if you wanna talk about a Global data center FC.... Im game.
I dont think it would be anywhere near the issue it had if it wasnt for the built in RMT. You could make money through it (I made $50 just casually playing, and luck lol), and you could use real money to buy items/gold.
Whales ruined the global RMT AH, the global AH I believe would have been fine without allowing whales to get into it.
(Whale = someone willing and capable to spend large sums of money for in game progress, so a normal person would see 100gold item and be like "wth that's a silly price" but a whale would buy it anyways, driving everything up because that's what people are willing to pay).
Personally would like to see a game make an AH like how gems sold in D3, I hate fighting people at the market and just want it to sell for a fair price. So basically everything is brokered by an NPC, and sold/purchased instantly.
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