Really. many people would say the opposite is true. it's been proven that handing awards out to everyone devalues them in the long run... it's the same thing in every aspect of human life. the more common something is the less value it holds... and it's no different in games...
if content maintained it's challenges and rewards then players would rise up to the challenges if they wanted the rewards. the result there would be that the average skill of the player base would likely increase, and that can be seen as a very positive thing for the game and the entire community.
compare that to what we have now. where players can be terrible and still get everything. there's no strive for them to improve and that creates the huge skill gap that Yoshi has expressed concerns about. what the current system does is essentially promote laziness. why rise to the content when we can sit on our ass and let the content drop to us...... that massive skill gap is probably more toxic to a positive gaming environment because it actively rewards bad play and that skill gap is far more damaging to the game than keeping rewards behind a challenge that wouldn't get nerfed over time..
one could then argue that is this current environment that exists has fostered the " toxic no bonus" culture that exists within the game.. because of how large the existing skill gap between players is... and that impacts content on the whole. recent content such as zurvan normal for example is almost impossible to fail...
and because its impossible to fail there's no real satisfaction or reward for clearing it even at story level. and if the game isn't rewarding players won't stay playing.... which is again is not a positive gaming enviroment



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