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  1. #1
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    This is the reason why SE wont agree with parsers. Yes I think parsers are a good idea, but only to see your own personal DPS, ACC etc. Now outside of the game players should be able to compare with other players. It should be a tool to help players improve, not a tool to help tools kick a player.
    Is not kicking someone worth abandoned duties? Because that's what we have now.

    When the group is failing a DPS check over and over, it abandons. If parsing was legal, I could say "the BLM is doing 500 DPS" and we could fix the problem and just get 1 more person instead of throwing everyone back out.
    (2)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I'd really like to see a personal parser added to the game that gives you details on your own stats.

    But parsing other party members should remain a bannable offense as it is now. There are just too many toxic players who would abuse it.
    (3)

  3. #3
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    As a PS4 player, I would like a parser to know how I am doing and work to improve. I don't need to know how others are doing. They may keep the don't kick players for a low parse even though that happens now. So I wouldn't see much changing. I am sure my PC friends are tired of me asking how I did on blm.
    (3)

  4. #4
    Player
    Zenji's Avatar
    Join Date
    Aug 2015
    Posts
    76
    Character
    Zenji Akemi
    World
    Gilgamesh
    Main Class
    Machinist Lv 80
    You don't need a parser to know when someone is underperforming, therefore anybody arguing that parsers are a negative thing are completely wrong. You can tell your DPS is high or low based on how fast you take out enemy's (taking your class into consideration), or how how much your healing the tank (tank cool down usage) or how well someone is healing the party. It's not hard to tell.
    (2)

  5. #5
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    This same argument pops up every now and then. Yes, I think the parser might be nice for your own performance, and maybe even allow it as far as party wide parsing being an option for preformed party. Most of the content that can actually fail for the weaker performance of one or two is ran in statics or PF and if a static group can't handle a conversation about performance then maybe they should not be a static group. However, party wide parsing should be kept away as soon as randomly selected people step into equation, such as through DF.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Its not even parser vs. no parser that I want to talk about. This game needs more clarity and information in all areas, the fact that we need to use third party software, have people on reddit datamine stats, and use things like FFlogs to deconstruct fights is not good design.

    We should be able to see what those numbers next to our stats do IN GAME, we should be able to see the damage/mitigation/healing breakdown of the party IN GAME, we should be able to know if the gear that we have meets the specifications of a fight IN GAME. The dev team knows that these problems exist and they are like "ummmmmm yeahhhh we should remove stats and simplify gear even further because people find it too difficult"
    (5)

  7. #7
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Isn't there Stone, sea, sky?
    (3)

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,201
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    This game needs more clarity and information in all areas, the fact that we need to use third party software, have people on reddit datamine stats, and use things like FFlogs to deconstruct fights is not good design.

    We should be able to see what those numbers next to our stats do IN GAME, we should be able to see the damage/mitigation/healing breakdown of the party IN GAME, we should be able to know if the gear that we have meets the specifications of a fight IN GAME.
    With respect, the devs have absolutely no obligation to disclose the effects of stats or the formulas in which they're involved, and a lack of disclosure does not by any means equate to "not good design". Nor is the western player expectation of a game handing the player a complete encyclopedia and atlas of the game the definitive "good design". The devs have certain expectations of the player community, two of these being that we figure some things out on our own, or we cooperate when a single mind is not enough.

    These "problems" you allege are nothing but challenges for players to work out. It is after all, a game. Whether any given person falls in whole or in part into either category of (people who figure things out on their own) or (people who seek advice from people who've figured things out), it's fine that the devs don't give us a technical manual of the game because we don't need one to play the game.


    The outspoken ones who call for parsers are missing the point of a cooperative multiplayer game. In particular, the suggestion in the original post,
    Quote Originally Posted by Teknosatyr View Post
    At the end of every Dungeon, Trial, or Raid you can view a screen much like in PvP that shows the stats of everyone who was in the party. Let’s make it so that it even shows the people who left or got booted. From this screen you can Blacklist people you don’t ever want to form a party with again due to poor performance or them just being “Toxic” as many have put it.
    is asking for license to harass. If you want to blacklist someone specifically for low DPS, you're exercising the exact type of treatment that the devs want to avoid by withholding an in-game damage tracker. If you want to blacklist someone for being 100% a total douchebag, you can already do that from the /contactlist and you don't need a parser to tell when someone's being 100% a total douchebag.

    If you want to know if a change to gear or rotation has a noticeable effect on your damage output, go several rounds with a target dummy and keep track of the average time remaining on the clock and see if the changes you're thinking of affect that average positively or negatively.


    If someone wants to be exclusive in their hardcore raiding, that's fine, but its up to him and the other seven people to figure out how to make things work. Back to my original point, figuring it out and making it work is part of the game.

    But as far as the general game experience as a whole is concerned, adding an in game damage tracker only serves to make it easier to harass people. Without it, those who want damage tracking features for personal improvement can still make do with Stone, Sky, Sea.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rongway View Post
    With respect, the devs have absolutely no obligation to disclose the effects of stats or the formulas in which they're involved, and a lack of disclosure does not by any means equate to "not good design". Nor is the western player expectation of a game handing the player a complete encyclopedia and atlas of the game the definitive "good design". The devs have certain expectations of the player community, two of these being that we figure some things out on our own, or we cooperate when a single mind is not enough.
    It isn't "bad design" I should rephrase that, but having clear stats would create more accessibility for more casual players. I'm not asking for an encyclopedia, in fact I'm asking the opposite, I'm asking that if I have 725 crit, what the hell does that mean? If difficulty in understanding stats, party damage, and raid synergy goes down, then content difficulty can go up, and that is what the dev team should be doing, not removing functionality.
    (1)

  10. #10
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rongway View Post
    snippy snip
    Sorry, Sir, but you are wrong.

    Yes, SE is not meant to hand out stat weights, but it is indeed bad game design to force their players use 3rd party software (Since when does a company want their costumers to rely on other companies?!) to get to know these weights.
    Or maybe I am missing something, so if you are able to find out the exact numbers of stat weights without a 3rd party software then please enlighten me.
    So far every single PS4 player needs to trust the people who use ACT to work out the stat weights. BTW ACT is a programm that needs adjustment as well, you can't just install it and it will give out precise numbers. According to this all of us console players have to trust in the skills of others.

    You say the community needs to work together. I fully agree. But there is also the problem.
    Literally everyone playing on console is left out of that, because we can't participate in that field at all. How should we without being able to find out anything about our DPS? Sure. Stone, sea, sky puppets. Not precise at all, so not a valid argument.

    Everyone keeps referring to those jerks harassing others for their DPS. What if those haven't even set their ACT correctly? Since you have no such tool/don't use it there is also no way to prove them wrong!
    I got pointed at once, because someone said I was heavily underperforming as BLM and that he saw it on his ACT. Luckily a friend of mine was with me and parsed as well and told them to get the setup right, because I was doing fairly well.
    But me, myself, playing on PS4 had no chance to prove him wrong and that is huge problem!


    Quote Originally Posted by Culfinrandir View Post
    But it does mean that your rotations are good & that you are playing optimally. After all, that is the excuse people who parse use to justify the use of parsers - to ensure players are using optimal rotations.
    Also wrong. It might apply for casual content, but you have ACC caps in EX Primals and Savage Raids. The website is not telling you wether you missed nor how often. You don't get crit rates and don't see any statistics.
    Good luck working out a precise analysis without all of the information!

    And just because some of you can't handle some d****bags being d****bags we, who really want to improve and min max to the fullest, should be punished?
    Not fair.
    (0)
    Last edited by AmeliaVerves; 04-20-2017 at 08:49 PM.

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