Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 50 of 50
  1. #41
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Some of the old content is not only useless to us who reached the level cap, but it's more or less useless to newbies as well.

    Unless a new player wanted to personally experience hunting down roaming NM, faction leves (and their armour "sets"), dungeons. . . there's really no reason for them to tap into that, as far as rewards go. They can get gear of equal/better stats with less hassle and at a faster pace. Add materia to it and by the time they reach lv50 they can jump into primal fights.

    The other issue is, even if you wanted to do the old content, unless you have good friends (a good LS) it's a pain to find people for it (because of the uslessness). And we all know how the pickup groups can often go wrong. . . .
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  2. #42
    Player
    Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MysteriousRonin View Post
    Being able to change the appearance of armor and weapons and still keep the stats of your best gear (like Rift or EQ2 appearance slots) would be a good idea to get people to do old content. I recently started playing WoW again and that transmog thing they added in the last patch has gotten a lot of people going through the old content to collect gear just for appearances.
    +1

    Also If you would like to support this form of character appearance customization please visit this thread:

    Link: Request for an Item Remodelling Feature
    (1)

  3. #43
    Player
    Valhol's Avatar
    Join Date
    Dec 2011
    Posts
    55
    Character
    Ver Her
    World
    Sargatanas
    Main Class
    Weaver Lv 94
    Just had a great idea if they added unusual set bonus to old gear sets like regen, occasionally negate damage, or occasionally boost attack power. That would add use to old gear sets and people could use either whats currently hot or go old school and gamble their DPS.
    (0)

  4. #44
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kraggy View Post
    Cue whine from the 'hardcore' about giving the 'casuals' everything on a silver platter, they'll not bother to note the rewards aren't the same.
    I think you have a fundamental misunderstanding of what most people here, of the category you'd call "hardcore," write about; also, of what their real issues and concerns are. It might be that those people don't make their points clearly, but it could also be that you summarily dismiss their concerns and arguments even before they have taken you through their reasoning, or their perspectives.

    I say this because I advocate an all-inclusive game, and I always end up being pigeonholed as a hardcore in these fora. Having said this, an all-inclusive game would establish paths in which both casuals and "hardcores," plus everybody in between, would find congeniality and comfort. If we complain, it is usually due to two facts: a) That we perceive the balance between these two paths to be askew, and b) that we think the path with enough challenge to satisfy us isn't being adequately implemented. It also seems to us that whatever misconceived "hardcore" aspect, originally in the game (none too pleasing to us, btw,) is being continuously eliminated without evident plans to replace them with something better designed, or more organic.

    There are two overlapping constituencies here, and it'd be better if we both pushed for our issues independently, without feeling that the other constituency is acting in detriment to our issues. There is no reason why the two-avenue game this was originally intended to be has to be hijacked by one of the two groups.

    R
    (2)
    Last edited by Rutelor; 02-05-2012 at 05:02 AM.

  5. #45
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rukkirii View Post
    Yoshida's post looks like it would fit nicely in this thread since he addressed some concerns that were also mentioned in here. Sorry for raising it from the dead. Mmmm BRAINSSS!

    Hello, Producer/Director Yoshida here.

    Thanks for the feedback on The Dzemael Darkhold and other previous content.

    Of course, we won’t simply ignore implemented content as it is, and in the coming patches, we plan on preparing some motivation to go back and tackle previous content again.
    To: Yoshida-san and Rukkirii,

    Thanks for the update on this information. It's good to know you're thinking of ways to revamp older content before 2.0.

    As many people have stated on this thread, I think a few ways to make some of this "old" content viable again wouldn't take too much work:

    • Update the Stats on the Faction NM Drops.
    • Change the Faction NM and/or Dzemael Darkhold Drops to be Materia Meldable and Convertible. Again, look at the stats and make slight adjustments as necessary, but then allow them to be Meldable or at least Convertible (perhaps with a better chance at rarer Tier IV Materia). This is again a cost-effective change that would make this content viable again.
    • Consider making Dzemael Drops by Materia Meldable *and* the result of Rare *Parts*:

      Imagine if the Bladedancer's Jackboots were Materia Meldable *and* they can only be created by finding, say, 2 Rare Materials.

      1 Rare Material is from Dzemael Darkhold. And the 2nd Rare Material is from the New Dungeon in 1.21 (announced already).


      You'd have to get both, and work with a Crafter, then you can create the Bladedancer's Jackboots and you can fuse Materia to it as well. Both Adventurers and Crafters win.

      With a change like that, you'd have a relatively cost-effective solution to make already created drops far more meaningful, *rarer* and span 2 Dungeons instead of 1. The Jackboots are already created, so it's more of the time it takes one Designer to balance out stats and place the drops in the 2 dungeons.
    And overall, if you make Dungeon / Primal Drops meldable, they also have a good chance to *blow up* (failed Materia Meld), which means people have incentive to *go back* to Dzemael or other older fights to get more of the Drops to try and Meld again. You keep people busy and re-use your old content in an effective manner.
    (5)

  6. #46
    Player

    Join Date
    Apr 2011
    Posts
    156
    Quote Originally Posted by Kiara View Post
    To: Yoshida-san and Rukkirii,

    Thanks for the update on this information. It's good to know you're thinking of ways to revamp older content before 2.0.

    As many people have stated on this thread, I think a few ways to make some of this "old" content viable again wouldn't take too much work:

    • Update the Stats on the Faction NM Drops.
    • Change the Faction NM and/or Dzemael Darkhold Drops to be Materia Meldable and Convertible. Again, look at the stats and make slight adjustments as necessary, but then allow them to be Meldable or at least Convertible (perhaps with a better chance at rarer Tier IV Materia). This is again a cost-effective change that would make this content viable again.
    • Consider making Dzemael Drops by Materia Meldable *and* the result of Rare *Parts*:

      Imagine if the Bladedancer's Jackboots were Materia Meldable *and* they can only be created by finding, say, 2 Rare Materials.

      1 Rare Material is from Dzemael Darkhold. And the 2nd Rare Material is from the New Dungeon in 1.21 (announced already).


      You'd have to get both, and work with a Crafter, then you can create the Bladedancer's Jackboots and you can fuse Materia to it as well. Both Adventurers and Crafters win.

      With a change like that, you'd have a relatively cost-effective solution to make already created drops far more meaningful, *rarer* and span 2 Dungeons instead of 1. The Jackboots are already created, so it's more of the time it takes one Designer to balance out stats and place the drops in the 2 dungeons.
    And overall, if you make Dungeon / Primal Drops meldable, they also have a good chance to *blow up* (failed Materia Meld), which means people have incentive to *go back* to Dzemael or other older fights to get more of the Drops to try and Meld again. You keep people busy and re-use your old content in an effective manner.
    Yes, this makes sense
    (0)

  7. #47
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kraggy View Post
    Cue whine from the 'hardcore' about giving the 'casuals' everything on a silver platter, they'll not bother to note the rewards aren't the same.
    As someone who does whine all the time about everything being handed to us on a silver platter I am fine with multiple modes of primal battles and instance raids. I like the idea that all types of players can experience this kind of content and will receive rewards inline with the difficulty setting.

  8. #48
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If you want to upgrade nm gear, there should be a quest for that. Instead of changing the nm itself, or the content physically, they should add ways to upgrade the gear when the population has largely outgrown that, but still leave it open for the occasional newbie to grab.

    XI has just refixed this problem, would not like to see XIV go through this when it does level cap.


    Thumbs up for kiara btw.
    (1)
    Last edited by zaviermhigo; 02-07-2012 at 06:13 AM.

  9. #49
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think they should make reasons to go back to any dungeon or piece of the game. if it is constantly updated to the newest furthest instance away then people are all at the end. making enjoyable content that took time and money to produce are wasted. I am not saying these dungeons are yet in the game. but i hope for dungeons you go to and have to come back to at higher levels to get further in or take a new route.
    (0)
    MAGIC MUSHY ROOMS

  10. #50
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by zaviermhigo View Post
    If you want to upgrade nm gear, there should be a quest for that. Instead of changing the nm itself, or the content physically, they should add ways to upgrade the gear when the population has largely outgrown that, but still leave it open for the occasional newbie to grab.

    XI has just refixed this problem, would not like to see XIV go through this when it does level cap.


    Thumbs up for kiara btw.
    Hi zavier,

    Great point. New Quests to upgrade gear would be another fun / interesting way to get more out of "older content" without having to touch the old content. It'd provide an incentive to get the older "inferior" drop / item, and then take it on a quest to get it upgraded.

    There are some great ideas here, I hope SE takes them into consideration before 2.0, to get more activity / mileage out of work they've already put into the game.
    (0)

Page 5 of 5 FirstFirst ... 3 4 5