Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 50 of 50

Dev. Posts

Hybrid View

  1. #1
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    I don't want these two new dungeons comming out, I want darkhold redone again. I also don't want a new primal fight, just take the wings off the moogles and throw them on ifrit and change his name to garuda. Also don't want AF gear, just reskin old gear to look like it, im fine with no stats.

    New stuff is a complete waste of time, just keep recycling old content forever.
    (0)

  2. #2
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Easy Mode/hard Mode is a good idea. Easy, medium, hard, extra hard, super hard would be an even better idea.
    In terms of lore inconsistencies, it would be easy enough in at least 'some' circumstances to lock certain bosses and scenes out of the easier modes... but in concept ... the idea is to have content for all level ranges.

    Ifrit would be cool super hard, but amongst 10 ... 20 ... 25 possible primals, Ifrit is historically in the FF franchise, one of the weakest. Of course that doesn't need to hold up here, however... Well, i don't know what the answer is, but there is a danger that locking stuff out of dungeons ahead of end game could lame-ise the pre-endgame content, although not necessarily.

    it just has to be done well.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  3. #3
    Player
    Valhol's Avatar
    Join Date
    Dec 2011
    Posts
    55
    Character
    Ver Her
    World
    Sargatanas
    Main Class
    Weaver Lv 94
    Quote Originally Posted by Gidonoidon_Sur View Post
    I am curious why SE or game developers in general (assumption) don't update "old" content as a game evolves. That is, periodic updating of pre-existing content to make it slightly different/more challenging so it remains challenging and rewarding.

    Take the faction NMs for example. Why don't they add a layer of complexity or different piece of gear to these fights every now-and-again to give players a reason to revisit these fights?

    By the time I reach 50, the only thing relevant to me, or really able to get people for, will probably be the latest and greatest Primal fight. To me, it is a waste of work not to add small pieces to old content to refresh it and make it different or new.

    What are all your thoughts?
    I believe just updating stats on old pieces and adding better gear set bonuses would do. It would make Templar, Buccaneers, and Harlequins sets desiarable again.
    (1)

  4. #4
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    There's a big difference between "rehashing" old content and making old content viable. Here are some of my thoughts on the issue from the perspective of a WoW player:

    Blizzard has tried (and is currently using) a non-progression based model where "only the current content matters" and it hasn't worked out; they can't keep up with the demand for content. Why? Because they didn't build upon what they had-- their current model is to make everything before the latest and greatest patch obsolete. The problem with that is, not even Blizzard has the development resources to completely reinvent the game every patch.

    Right now Cataclysm's relevant content consists of the following: Three "heroics" (End Time, Well of Eternity, and Hour of Twilight) and one raid (Dragon Soul). That's it. All of the development time they were bragging about spending on Firelands, the previous raid, has been a big waste. No one goes to Firelands now, let alone Bastion of Twilight or Blackwing Descent (Cataclysm's original raids). Keep in mind that Firelands was only viable for *a few months*.

    If Blizzard can't keep up with that type of development cycle, then SE sure as hell can't either. WoW did MUCH better in the vanilla/burning crusade days when there was a progression model. In TBC, you had to do Karazhan before you could do Serpentshrine Cavern. You have to do SSC before you could do Black Temple. You had to do BT before you could do Sunwell. Etc.

    People might think they want a "casual" game where they are guaranteed to see the latest and greatest content, but people rarely realize what they want until it's gone. It turns out, nobody wants to pay to play an MMO like that; Cata didn't flop because it was too hard, it flopped because there was nothing to do.

    So, SE, do like you did in FFXI. Build upon your content, don't make it outdated. That way there will ALWAYS be something for EVERYONE to do.
    (5)

  5. #5
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Faction Leves need to be Point based system (Aka Faction Points) Used for BCNM fights for Gear. Not to say this players should do Leve quests over and over to earn points. They could add Faction Points from other things like Chocobo Escorts and Repeating Raids. They should Readjust requirements for Faction Leve cost requirements to like 50/100/150.

    Doing Faction Leves randomly gives players a keyitem for completing them. (50%) These Keyitems let you access Boss fights/Special Monster Fights. After slaying it a Chest Appears and you have a chance to earn rewards. Templar Armor etc. (BCNM access keyitems should Stack up to 10)

    Lower Level/Less Faction Leve Mission Requirements give you easyer low level BCNMs.

    Leve Quests.. lv1-10 1 Faction Point
    lv10-20 2 Faction Points
    lv20-30 3 Faction Points
    lv30-40 4 Faction Points
    lv40-50 5 Faction Points

    Grand Companies Leves

    Samething but +2 Faction points every 10 levels. So at lv40-50 its 10.

    Raids

    Darkhold Slay Mini boss 1 Faction points
    Slay Megaboss 2 Faction points
    Completion Above 20mins 2 Faction points
    Completion Above 10mins 1 Faction point

    Toto-Raw Slay Megaboss 1 Faction point
    Completion Above 10mins 1 Faction point

    Chocobo Escort lv20 1~3 Random Faction Points
    lv50 3~6 Random Faction Points
    Full Cargo +1 Faction chance.

    Ifrit Faction Point+1 From Chest
    Moogle Faction Point+1 From Chest

    So that's Grinding for Faction Points then paying for Faction Leves then earning keyitems. Once Keyitem is earned you can do Special Boss fights for Chests that alwas appear after fight is done and earn random loot.
    (0)
    Last edited by Venat; 02-04-2012 at 07:25 PM.

  6. #6
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Some of the old content is not only useless to us who reached the level cap, but it's more or less useless to newbies as well.

    Unless a new player wanted to personally experience hunting down roaming NM, faction leves (and their armour "sets"), dungeons. . . there's really no reason for them to tap into that, as far as rewards go. They can get gear of equal/better stats with less hassle and at a faster pace. Add materia to it and by the time they reach lv50 they can jump into primal fights.

    The other issue is, even if you wanted to do the old content, unless you have good friends (a good LS) it's a pain to find people for it (because of the uslessness). And we all know how the pickup groups can often go wrong. . . .
    (1)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  7. #7
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If you want to upgrade nm gear, there should be a quest for that. Instead of changing the nm itself, or the content physically, they should add ways to upgrade the gear when the population has largely outgrown that, but still leave it open for the occasional newbie to grab.

    XI has just refixed this problem, would not like to see XIV go through this when it does level cap.


    Thumbs up for kiara btw.
    (1)
    Last edited by zaviermhigo; 02-07-2012 at 06:13 AM.

  8. #8
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by zaviermhigo View Post
    If you want to upgrade nm gear, there should be a quest for that. Instead of changing the nm itself, or the content physically, they should add ways to upgrade the gear when the population has largely outgrown that, but still leave it open for the occasional newbie to grab.

    XI has just refixed this problem, would not like to see XIV go through this when it does level cap.


    Thumbs up for kiara btw.
    Hi zavier,

    Great point. New Quests to upgrade gear would be another fun / interesting way to get more out of "older content" without having to touch the old content. It'd provide an incentive to get the older "inferior" drop / item, and then take it on a quest to get it upgraded.

    There are some great ideas here, I hope SE takes them into consideration before 2.0, to get more activity / mileage out of work they've already put into the game.
    (0)

  9. #9
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think they should make reasons to go back to any dungeon or piece of the game. if it is constantly updated to the newest furthest instance away then people are all at the end. making enjoyable content that took time and money to produce are wasted. I am not saying these dungeons are yet in the game. but i hope for dungeons you go to and have to come back to at higher levels to get further in or take a new route.
    (0)
    MAGIC MUSHY ROOMS

Page 5 of 5 FirstFirst ... 3 4 5