To: Yoshida-san and Rukkirii,
Thanks for the update on this information. It's good to know you're thinking of ways to revamp older content before 2.0.
As many people have stated on this thread, I think a few ways to make some of this "old" content viable again wouldn't take too much work:
- Update the Stats on the Faction NM Drops.
- Change the Faction NM and/or Dzemael Darkhold Drops to be Materia Meldable and Convertible. Again, look at the stats and make slight adjustments as necessary, but then allow them to be Meldable or at least Convertible (perhaps with a better chance at rarer Tier IV Materia). This is again a cost-effective change that would make this content viable again.
- Consider making Dzemael Drops by Materia Meldable *and* the result of Rare *Parts*:
Imagine if the Bladedancer's Jackboots were Materia Meldable *and* they can only be created by finding, say, 2 Rare Materials.
1 Rare Material is from Dzemael Darkhold. And the 2nd Rare Material is from the New Dungeon in 1.21 (announced already).
You'd have to get both, and work with a Crafter, then you can create the Bladedancer's Jackboots and you can fuse Materia to it as well. Both Adventurers and Crafters win.
With a change like that, you'd have a relatively cost-effective solution to make already created drops far more meaningful, *rarer* and span 2 Dungeons instead of 1. The Jackboots are already created, so it's more of the time it takes one Designer to balance out stats and place the drops in the 2 dungeons.
And overall, if you make Dungeon / Primal Drops meldable, they also have a good chance to *blow up* (failed Materia Meld), which means people have incentive to *go back* to Dzemael or other older fights to get more of the Drops to try and Meld again. You keep people busy and re-use your old content in an effective manner.