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  1. #1
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I was actually just thinking this morning how awesome dyzmael was, and how sad that all the gear and motivation to go there is gone now.

    Also a note on the separate difficulties, I think it would be much cooler to have an easy and hard mode type of "switch" for each of the battles. Take Ifrit for example, a sort of hard mode could be triggered by not breaking the horns. And players that want to just beat ifrit without too much effort could just break the horns off.

    I think incapacitation would be a much more interesting method of adjusting boss difficulty, and adding rewards for players who attempt the bosses unincapacitated all the way through and allowing the Primals special abilities in that form, would be farm more interesting than just having a prompt: ENTER IFRIT (HARDMODE); ENTER IFRIT (NORMALMODE)
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Who said the 2.0 primal battles would be the same as the 1.x? ^^

    For dyzmael gear, with 1.21 we can exchange u/u gear to company seals ^^

    1.21 Special supply & provisioning ops : Addition of unique and untradable item categories
    (0)

  3. #3
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Great question cause I've never thought about it before. Simply updating the drops, or the battle, or the lockout of the NM/dungeon?

    Dzemael gear gets replaced by single meld crafted gear, same with the weapons. Why not just make little adjustments to make the place worth going to for, if even for just one or two pieces of gear? (i.e Haste/Movement Speed+ gear for completion in under 20mins)
    (1)

  4. #4
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Being able to change the appearance of armor and weapons and still keep the stats of your best gear (like Rift or EQ2 appearance slots) would be a good idea to get people to do old content. I recently started playing WoW again and that transmog thing they added in the last patch has gotten a lot of people going through the old content to collect gear just for appearances.
    (1)

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  5. #5
    Player
    Heaven's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Valek Natalis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MysteriousRonin View Post
    Being able to change the appearance of armor and weapons and still keep the stats of your best gear (like Rift or EQ2 appearance slots) would be a good idea to get people to do old content. I recently started playing WoW again and that transmog thing they added in the last patch has gotten a lot of people going through the old content to collect gear just for appearances.
    +1

    Also If you would like to support this form of character appearance customization please visit this thread:

    Link: Request for an Item Remodelling Feature
    (1)

  6. #6
    Player
    Valhol's Avatar
    Join Date
    Dec 2011
    Posts
    55
    Character
    Ver Her
    World
    Sargatanas
    Main Class
    Weaver Lv 94
    Just had a great idea if they added unusual set bonus to old gear sets like regen, occasionally negate damage, or occasionally boost attack power. That would add use to old gear sets and people could use either whats currently hot or go old school and gamble their DPS.
    (0)

  7. #7
    Player
    Youngblood's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    Kaien Youngblood
    World
    Excalibur
    Main Class
    Bard Lv 50
    I agree on some of the stuff here. Refreshing and expanding at the same time would work wonders. Not only would players backtrack to the old content to do new stuff, expanding and implimenting new content would provide even more things to do after all is said and done with the old.
    (0)

  8. #8
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    As far as hard mode/easy modes are concerned, can they at least have some sort of lore related reason tied to them? I enjoyed reading the explanation as to why we're able to fight Ifrit over and over. It's the little things like that that make things like that okay to me. But just to have, say, Ifrit become insanely powerful or incredibly weak for no real reason other than "just because" would be sort of lame, in my opinion. I had the same problem in WoW when you can do the final boss of the expansion with a group of random people. But if you do it with normal people on your server, he's slightly stronger, and if you hit a button before you enter the dungeon he's MUCH stronger for no real reason.

    Perhaps not allow people to actually "defeat" the boss in easy mode? More just make them retreat, which would explain the easy mode style loot. Just please don't go the Normal/Heroic mode with this and have absolutely no explanation as to why the monsters/boss are/is suddenly stronger or weaker, it really kills the immersion even more.
    (3)

  9. #9
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    They just need to let us attach materia to HNM/Darkhold/coffer armor.

    All of it is worthless. Even with one single materia, most of it isn't very useful. Going for forbidden would just encourage players to keep themselves busy with a wide variety of content, rather than just the newest fight until they're 7/7.

    They could also buff some of it. Tricorne could use STR+11 DEX+11 to keep up with Paragon's Crown and so on.
    (0)

  10. #10
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Hopefully with varying difficulties for the raids, they can either expand how much of the dungeons are accessible (less for easier, more for harder), increase quality of gear and/or increase drop rates with the higher difficulty.

    I'd say the difference in difficulty for the primals should be between solo (easy), party (medium) and alliance (hard), but then I'd get the flames for asking to borrow an idea from XI...so maybe just increase drop rate and/or quality of gear with increased difficulty...
    (0)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

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