As far as hard mode/easy modes are concerned, can they at least have some sort of lore related reason tied to them? I enjoyed reading the explanation as to why we're able to fight Ifrit over and over. It's the little things like that that make things like that okay to me. But just to have, say, Ifrit become insanely powerful or incredibly weak for no real reason other than "just because" would be sort of lame, in my opinion. I had the same problem in WoW when you can do the final boss of the expansion with a group of random people. But if you do it with normal people on your server, he's slightly stronger, and if you hit a button before you enter the dungeon he's MUCH stronger for no real reason.
Perhaps not allow people to actually "defeat" the boss in easy mode? More just make them retreat, which would explain the easy mode style loot. Just please don't go the Normal/Heroic mode with this and have absolutely no explanation as to why the monsters/boss are/is suddenly stronger or weaker, it really kills the immersion even more.


Reply With Quote







