I agree, halloween wallpaper and all...lolCan we have the ability rebuy event items that are currently unavailable to us (certain furnishings) if we participated in the event in the past? Perhaps making these versions of items untradeable similar to how they dyes were handled. Especially considering wallpapers are destroyed upon removal and it seems unfair to have these items stuck behind a pay wall when we actually participated in them in the past and were forced to destroy the items to begin with.
Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.
Will Stormblood introduce any new types of public battle content (not an instance) at launch or later? Can I suggest something that will involve a small group of players to work together that carries on longer than 5 minutes?
Have the dev team thought about increasing visual clarity on the type of damage dealt/received (physical or magical)? Like using different colors on the damage number pop ups for physical damage and magical damage. Sometimes it's hard to differentiate between them by the animation and effects alone.
With many players selling houses against the ToS and creating a very congested housing market, is there any plans to make an actual in-game system allowing these transactions to take place fairly? Currently there are many people on my server who abuse the one house per character clause and end up having a huge majority of houses/cottages/mansions across all wards. Is there any plans to combat this kind of loophole monopoly when stormblood is released?
Are there plans to expand the non-instance PVP zones? I hate having to go to Wolves Den just to battle someone else.
Regarding the New moving system for housing, Will there be an option implemented to move from a smaller plot to a larger for the difference in price, (i.e. medium plot costing 20mil to a large costing 50mil, you only have to pay 30 mil) Or will it be required to buy the plot for full price again and moving system will only allow furnishings and such?
Are there any changes planned for the Aquapolis in Stormblood? Specifically, will access be moved to a new type of treasure map, or will new rooms be added?
Since we are changing the battle system and combining abilities will we see any changes on armor/weapons themselves and character elemental / damage resist changes? I.E., ability enhancements on weapons of some type?
How are these new dungeons "more challenging?" Will they always stay go to point A to B? or more optional fight changes like adding random bosses mid run or optional routes?
Are there any plans for Free Company alliances in Stormblood?
In Stormblood, will it be possible to easily transfer a Free Company house to a personal house and vice versa?
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