Could you add a parser to Stone, Sea, Sky or give out percentages for misses,crits etc. Players should get some sort of idea of why they failed than you didn't do enough damage.
Could you add a parser to Stone, Sea, Sky or give out percentages for misses,crits etc. Players should get some sort of idea of why they failed than you didn't do enough damage.
Will there be radical changes in the itemization for combat classes in the game as part of the battle system update? Specifically, will secondary attributes such as Critical Hit Rate and Skill Speed be rebalanced so that players don't feel like only 1 attribute is the way to go and will item rewards from difficult content such as Savage raids be more powerful than items available through easier activities (such as Allagan Tomestones)?
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Can you share any hints about where the next PoTD will be or what NPCs may be involved in it?
Is there any chance that the S Ranks can recieve a little bit of love - or we as the S Rank Spawn Community; How about the windows in which they could be spawned are finally revealed after almost two years (HW) and even longer (ARR)?
We have figured most if not all of them and we even find more things from time to time. Then again a little bit of love from the devs directly would be sweet I'd say.
If not, how about scaling the HP of the S Rank Hunts like we have with FATE scaling so they don't go down in the blink of an eye?
There are a lot of Hunters who enjoy this aspect of the game and do that on a daily bases, those who are really dedicated. Thanks if this gets answered!
With regards to the new cross role system: Will we loose the cross class skills from classes with other roles we have right now, like Stoneskin and Protect on Paladin or Internal release on Warrior?
I'm maining tank since 2.0 so those are my main concerns, but of course things like foresight for MNK and DRG would be missed, too.
In my oppinion the different crossclass skills add to the jobs identity and I really wouldn't like to see them all mushed into one samey skillpile.
Will we actually see an expansion to ARR systems i.e Class traits, Guildhests, Grand company ranks(1 during HW was pretty sad), free company ranks.
Will out gathering retainers be able to gather clusters for us in Stormblood? (they currently can't)
What are the chances we could get some long-form party content? Say, a 2 hour instance that contains more objectives than can possibly be achieved in one go - possibly with branching paths ala Salvage in FFXI, with a mix of battle and puzzle content (eg. need people to activate switches in separate parts of the instance, etc).
If, as you constantly say, FFXIV is a theme park, then something like this would help fill a gap in the ride line-up. Basically, not something where you spend 90 minutes constantly running through the same mechanics over and over to make gradual progress - there is a place for that, and it's already covered very well (and I enjoy challenging myself with it), but we just need a bit more variety.
Any chance of swapping some new mobs/bosses into the older raids like you did with Ultima in Dun Scaith. New mobs would at least bring a bit of life to the old raids/dungeons. Rewards could still be given from a high level quest npc so not impacting new players.
Are there any plans to extend the pet glamour system that Summoners have to Scholars and then Machinists, so that all pet classes can have a chance at customising their pets?
I know a few Scholars (Myself included) Who'd love to get their hands on a healing Carbuncle.
Last edited by Lilpenguindude; 04-18-2017 at 04:41 PM.
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