Think of how surreal the thread title sounds, but it's actually a LOT of fun.
Seeing as how one of the key ingredients in making arrows is horn glue, I decided to go out and harvest some aldgoat horns of my own. With the help of my LS mates, I learned that I would need one of three special attacks to break the horns off of the Aldgoat Billies in order to get them to drop (concussive blow II).
I can't stress enough how fun this was. Attacking a mob with a goal OTHER than simply whittling its health down to 0 made the encounter much more challenging, fun and rewarding, especially when I got 2 horns to drop at a time. The focus changed from just doing damage to doing as little damage as possible in order to get my TP up and them maximizing the damage and chance to hit of concussive blow II.
We need more situations like this, situations where you're trying to kill a mob under certain conditions (and it would probably help if there were some in-game way for players to learn about this).
Let's take it a step further and have more interaction between player and mob, such as...
-Mobs that need to be killed with a specific element to yield a specific drop (might already be in the game).
-Mobs that can be made friendly to the player through a certain action. Pressing the U key (by default) will allow you to use items on something. Why not feeding something to a mob that will make it follow you for 5 minutes and fight other mobs with you?
-Mobs that can be frightened away through a certain action.
-Mobs that we can communicate with. We have quite a few human mobs out there. Maybe we could tell them to leave us alone (maybe with an autotranslate sentence to standardize it) or threaten them. Maybe you say something like "I'm on your side." and the mob suddenly stops being a mob and becomes an NPC you can talk to.
-Mobs that can be "hired". What would happen if I walked up to a human mob and offered him 5,000 gil? How awesome would it be if he followed me around and helped me until his "contract" expired, after which he'd either start attacking me again or return to his normal location?
Yes, all of this may be a bit much, but I can't stress enough that more interaction between players and mobs is always a good thing. Most MMOs are just "hit it until it dies or you die". I'm glad to see FFXIV is already heading in the direction of new territory with using specific attacks on mobs to yield different results in drops.