Quote Originally Posted by Dzian View Post
You really can't individualise the jobs too much and that's why they all feel samey..
Oh, you can individualize them - You just cannot individualize them in regards to their mitigation/healing. Healers and tanks both rely on the gimmick of un-avoidable damage and that damage has to be dealt with because it's un-avoidable. And in order to be viable as a tank or healer, any tank/healer needs to be able to deal with any of the damage thrown at them, regardless of composition.

So far so good, but the issue is that having extra mitigation/healing is pointless. At best, it drags out the fight to give DPS more leeway to suck, at worst, there's an enrage that prevents it from doing even that. So you default to the jobs with the most DPS because more damage is always good.

A flexible group composition would ultimately only lead to Zurvan, i.e. drop a tank or healer to get another DPS in. It's something that already happens. And it means that tanks/healers end up getting the short end of the stick. Is that desired?