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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100

    PLD synergy issues

    I have been playing paladin since 2.0. At first I felt it was the best tank due to the mitigation it offered. I really had the job down really well with popping my CD's to give me an edge and help out the healers. Leveled WHM just to get stoneskin. I HATE WHM! I really miss the 2.0 pally since 3.0 came out.

    I really think what SE added for the PLD in 3.0 was just to appease the crowd hungry for DPS and OT ability. I don't understand the idea behind a PLD doing "High" damage. My understanding behind the class is high mitigation at the cost of DPS. I don't feel I need to due insane amounts of DPS to hold hate. Isn't that what stances are for? The current state of the tanking community sneers at the PLD due to the DPS it brings. And automatically think it can't hold hate. And part of this is true mostly in large group pulls due to our lack of AOE.
    Circle of Scorn is TERRIBLE compared to Steel Cyclone + Internal Release+ Berserk+ Unchained combo.
    (1)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sqwall View Post
    I have been playing paladin since 2.0. At first I felt it was the best tank due to the mitigation it offered. I really had the job down really well
    Hmm if your talkin about dungeons Ive never had someone say anything to me about being pali.
    (0)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Furthermore, I feel that SE needs to get more creative with the rotations. I mean they did design the game knowing that would be the rotations players would use. 1,2,3 and sometimes 4. is a joke SE. Give the class some utility that NO other classes get then if your going to make us use that crap rotation for max enmity.

    Dump the STR reduction RoH gives and give a buff to PLD of +10% shield block chance with a soft cap at 50%. It would give my shield some actual use on a 1v1 scenario.

    Goring Blade Dot is refreshed on Circle of Scorn and the DOT spreads to mobs with the 4th mob + losing potency by 10 respectively. Circle of Scorn DOT loses no potency for any mobs.

    Lastly Shield Lob now attacks multiple targets with max of 3 with potency dropping 10 per mob.
    (0)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sqwall View Post
    And part of this is true mostly in large group pulls due to our lack of AOE.
    Circle of Scorn is TERRIBLE compared to Steel Cyclone + Internal Release+ Berserk+ Unchained combo.
    Uhm, you are doing it wrong.

    CoS->Flashx2->GB combo->Flashx2->GB combo target 2-> Flash -> GB combo target 3 -> rotate GB combos until only 2 targets then do an RA combo until GB needs to be reapplied is the Paladin's AoE rotation. Doing this the Paladin can keep blind up for a full 21 seconds and should have not problem holding hate.
    (0)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    hates not really the issue i dont think, i think its poor easy aoe damage like the other 2, i think it will get addressed in 4.0 honestly. The tank synergy is actually a problem with all 3 of them(moreso drk/pld comps) hope they really address that one too. debates like beating a dead horse on the OF though
    (0)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ADVSS View Post
    hates not really the issue i dont think, i think its poor easy aoe damage like the other 2, i think it will get addressed in 4.0 honestly.
    Simply turning Flash into a 60 potency x10 enmity Holiest of Holy at some level would fix the AoE damage problem.

    The tank synergy is actually a problem with all 3 of them(moreso drk/pld comps) hope they really address that one too. debates like beating a dead horse on the OF though
    A fair amount of the Drk/Pld synergy problem is that both War/Pld and War/Drk have better synergy with the current only other source of the slash damage up debuff. Since Nin gets a damage boost from being in a party with a War, replacing either Drk or Pld in a Drk/Pld comp is a net gain. Hopefully Samurai can change that.
    (1)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Hopefully Samurai can change that.
    It won't.
    Quote Originally Posted by FanFestFrankfurtKeynote
    The samurai will be a pure solo DPS job combining attacks to deal massive damage. The overall battle system will consist of multiple far-eastern swordplay techniques from the realm of Hingashi, such as Iai.
    Expect it not to have any notable party buffing capabilities.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Well at least on pvp pld is the one from ff series, your life saver, the guardian, the paladin.
    (1)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Rongway View Post
    It won't.

    Expect it not to have any notable party buffing capabilities.
    That says nothing about Samurai not applying a version of the Storm's Eye/Dancing Edge Slashing resist down debuff as part of its combo attacks.

    Part of the reason Nin has better synergy with War/Pld and War/Drk than Drk/Pld is that Dancing Edge is not actually part of the Ninja's optimal dps rotation while Storm's eye is part of the Warrior's. Ninja's would rather use Aeolian Edge than Dancing Edge.

    If the Sam naturally applies a slashing debuff with its optimal dps rotation (just like how the Dragoon always applies the piercing debuff with Disembowel due to always wanting to keep Chaos Thrust's DoT up) then War/Pld and War/Drk would not naturally be better than Pld/Drk.
    (0)

  10. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    I don't understand the idea behind a PLD doing "High" damage. My understanding behind the class is high mitigation at the cost of DPS.
    The reason that this is a problem is that other tanks provide as good, if not better (WAR) mitigation than PLD, while also providing better damage. The thing is, you can't just keep piling mitigation onto a tank because there is only so much that can be done before it is no longer relevant. Making PLD tankier does nothing to address the core problems with the job.

    I agree that I don't want "more damage" on PLD, but its mitigation cannot sustain it as a good tank, and something else is needed to bring it in line with the other tanks.
    (0)

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