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  1. #1
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    I wish we had this to be honest.

    Hate me all you want.
    But in FFXI i had a blast equipping whatever weapon i want. That Naginata Polearm was so dope on Samurai for Bird parties, until you got Amanomurakumo!
    And i wish so much, that we could use a Naginata on Samurai, additionally - not instead - to the Katana.

    I don't think Balancing would even be an issue, just make them the same stats really.
    It's more of a... "okay, now we need to make new stance/auto-attack animations, possibly new skill animation that detect which weapon type you have equipped,
    and if you want them to be seperate and have one of each for every primal etc., then it's instantly twice as much art design work.

    What.. I could see them actually implement, is weapon glamours that are unique weapons. But making this work with current animations might be tricky or limiting too.
    (1)

  2. #2
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Glamour is the way to go...add them to gold saucer and you'll see people loving gold saucer a lot.
    (0)

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ShinMetsu View Post
    I wish we had this to be honest.

    Hate me all you want.
    But in FFXI i had a blast equipping whatever weapon i want. That Naginata Polearm was so dope on Samurai for Bird parties, until you got Amanomurakumo!
    And i wish so much, that we could use a Naginata on Samurai, additionally - not instead - to the Katana.
    actually that is the one thing FF11 got right, almost ever FF that had a jobs system had weapon variations for every job except for a small few like bard or dancer. The major ones that didnt were everything from 7 uo with 12 and noctis being the exception it seems
    Furthermore the class system was originally designed for the exact oppositte purpose, but when they added jobs in this game they had to limit what one could do, by naking the class system less useful.
    MAYBE when they eliminate the class system entirely, they could do this, but I feel like at this point it would require too many resources to be worth it
    (0)
    Last edited by ADVSS; 04-14-2017 at 02:40 AM.