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  1. #1
    Player
    Aaiko's Avatar
    Join Date
    Aug 2014
    Posts
    8
    Character
    Aki Black
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Personal Limit Breaks

    Anyone else prefer to have their own limit break bars instead of sharing with the group?

    Obviously it would have to be nerfed a little in damage but having your own limit break is nice, It's always a pleasure to use it.

    Also having atleast one bar made avaliable at all times could be nice. What do you guys think?
    (26)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Personally? I'd prefer it. Just about every character in Final Fantasy had their own, personal limit break, so it being a group mechanic feels a bit of a bummer.

    I'd even go a step further and let people pick a limit break. Job specific limit breaks would be unlocked by leveling the respective job, while other, non-specific limit breaks would be unlocked in raids, sidequests, PvP and fully spiritbonding special weapons like Zantetsuken.

    Buuut... that's me.
    (10)

  3. #3
    Player
    Wyntir's Avatar
    Join Date
    Dec 2013
    Location
    New York
    Posts
    116
    Character
    Wyntir Nox
    World
    Leviathan
    Main Class
    Scholar Lv 88
    Quote Originally Posted by Zojha View Post
    Personally? I'd prefer it. Just about every character in Final Fantasy had their own, personal limit break, so it being a group mechanic feels a bit of a bummer.

    I'd even go a step further and let people pick a limit break. Job specific limit breaks would be unlocked by leveling the respective job, while other, non-specific limit breaks would be unlocked in raids, sidequests, PvP and fully spiritbonding special weapons like Zantetsuken.

    Buuut... that's me.

    Only issue I'd see with that is you'd have a pally with healer LB, hallowed ground through some raid killer aoe, and then just res everyone lol
    (0)

  4. #4
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338
    Quote Originally Posted by Zojha View Post
    Personally? I'd prefer it. Just about every character in Final Fantasy had their own, personal limit break, so it being a group mechanic feels a bit of a bummer.
    If FFXI it's group-based, with the added requirement of timing and the correct selection of weapon skill for the skill chain required .. there's a reason many parties in FFXI never got off a useful skill chain!

    Yes, Weapon Skills were useful spike damage but their main reason to exists was for skill chains.

    Also, if this were added every fight in the game would have to be re-balanced due to the large increase in per-player DPS that would result.
    (0)
    Last edited by Pintsized; 04-10-2017 at 08:00 PM.

  5. #5
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    We kinda already have these in the form of our super long cooldown abilities like Benediction or Hallowed Ground.
    (7)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Urthdigger View Post
    We kinda already have these in the form of our super long cooldown abilities like Benediction or Hallowed Ground.
    There are a few notable differences:
    a) Not all jobs have such abilities (DPS jobs in general have none - unless you wanna count smoke screen and its 180 seconds CD, in which case I'll laugh)
    b) These abilities are available from the get-go instead of earned over the fight/dungeon
    c) The recharge is purely time based instead of affected by anything else (such as good play)
    d) They are OGCD abilities with often negligible animations and little sense of impact (As powerful as hallowed ground is, it will go unnoticed 50 times more often than a non-tank LB)
    (1)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zojha View Post
    d) They are OGCD abilities with often negligible animations and little sense of impact (As powerful as hallowed ground is, it will go unnoticed 50 times more often than a non-tank LB)
    something I've said since beta is that's true for the entire combat system pretty much... so many skills going off at any given time nothing is realy noticeable. friend of mine earlier was quite pumped hed dome some major crit damage on fell cleave and everyone was like "did you?, didn't notice!"

    limit breaks are kinda the same... lb3 on a boss and barely even knock off 2% of its hp.... wutttttttt????
    (0)

  8. #8
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Urthdigger View Post
    We kinda already have these in the form of our super long cooldown abilities like Benediction or Hallowed Ground.
    I hate this argument. Like, no, it's not the same thing.
    (5)

  9. #9
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Azper View Post
    I hate this argument. Like, no, it's not the same thing.
    But it really is...

    How do you build your limit gauge? By fighting..
    All that is, is time - like a cooldown..
    The only things that makes current LBs unique to standard skills is if you are playing fairly badly (taking lots of damage, getting spam healed etc) your LB builds up slightly faster - that and the fact LBs are party wide skills that are generally agreed upon before using by the raid..

    Literally the only thing that makes the LB system not just some "super mega big attack on a cooldown" is that it counts up rather than down..
    It has a different flavour - in terms of having a bar that fills up rather than a countdown timer. That is literally it.

    If you were to give people personal LB's you might as well just toss in a new 3-4 min cooldown instead and call it a day instead of having to add more UI clutter with a personal LB bar.
    (6)
    Last edited by Altena; 04-09-2017 at 09:47 AM.

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Altena View Post
    It has a different flavour - in terms of having a bar that fills up rather than a countdown timer. That is literally it.
    That flavor is pretty important. And what people really love about LBs are the unique, flashy animations, I expect. At least, that's what I love most about them. AST's tier 3 LB is orgasmic but feels like a lot of wasted resources because you'll probably never see it.
    (3)

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