Quote Originally Posted by HyoMinPark View Post
Tanks set the pace of the dungeon, not the DPS.
I agree with this, but new dungeons are tough, and what some DPS and heals don't understand sometimes is that a tank may be seeing a dungeon for the first time and practical experience is a whole lot different than watching Mizzteq videos. So sometimes, even if DPS and heals can clearly handle more, newer tanks like me will go slow the first run or two through a new spot just because we're learning the lay of the land.

Most of the time though, in dungeons I am familiar with, I let the first couple pulls dictate my pace. If it is plainly obvious my DPS and heals can handle me grabbing 3-4 packs at once, I am off and running. If I can tell however, that despite their demands, they cannot handle more than a single pack, I'll stay on normal slog pace no matter how much whining I get in the chat box. That gets tough when you have Captain Uber_Deepz who think they can one shot the whole place but really can't, and the healer and other DPS are new, undergeared or whatever, and the demands keep rolling in to go go go, so doing the right thing by the WHOLE party leads to 15-20 minutes of nonsense in the chat box. That can be tough, but I figure even if I get kicked, my re-queue timer will be a few seconds, so whatever.

A ton of the "my tank sucks" stories come from that scenario though. One person absolutely convinced they can faceroll a whole dungeon all by themselves and they clearly can't. The tank allows themselves to be bullied into overpulling to shut that person up, party wipes and now it is tanks fault, or the tank is like me and does the job right and the chucklehead DPS doing all the griping goes to forums to blame the tank. Either way, blame the tank. If I am being blamed either way, I err on the side of caution and everyone living through the dungeon with lowest possible repair bill.