Quote Originally Posted by dragonseth07 View Post
If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.
Except that it's not increasing "skill level", it's only maximizing dps during downtime when you aren't actively playing your role (i.e. enmity control or healing). That's not skill.
When an encounter is adjusted to require players to use their abilities to perform their roles 100% of the time in order to clear, then it develops player skill.