If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.The DPS meta has forced the community to adopt this attitude, and the devs have done nothing to discourage it. In fact, quite the opposite.
Healers get told they are being carried when their dps is below expectations.
Tanks are ridiculed for being able to match (or exceed) pure DPS jobs' output while still maintaining full enmity control.
That's the way the game was (really poorly) designed and built.
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