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  1. #16
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dragonseth07 View Post
    If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.
    If the community develops an unrealistic standard and expectation for the standard of play, that's a BAD thing. Increasing the skill level of the playerbase is less a goal than a hope. The higher the level of expectation that a portion of the community has, and drives down to the rest of the community, the less likely it is to be met at any level.

    Quote Originally Posted by dragonseth07 View Post
    A proper rotation is beyond the skill level of most players in this game. I would say asking for better dummy DPS is still a skill improvement.
    Do you mean 'proper' or perfect? I see 'proper rotation' bandied about a lot, and I often wonder, what exactly that means. Is it 75% of potential performance? 85%? 95%? more?

    Potential performance is nothing more than an ieal world number. Players who can hit within 5% of that in ideal conditions are doing very, very well. in less than ideal conditions, during a dungeon run, what is reasonable to expect? 85% of the maximum possible? 75%? At what point do you stop calling it a proper rotation? When to you take into account the differing conditions from run to run when evaluating performance?

    Perhaps it's best not to expect anything even remotely close to perfection from anyone except yourself?
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    Last edited by Kosmos992k; 04-28-2017 at 05:24 AM.