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Thread: 30 and 15?

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  1. #12
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tint View Post
    there are also thousands of posts all over the forum about why a healer should dps - so why should a BLM not heal, when the actual healer is dead, when it can save the run?
    A healer with 1500 mind and 200 int can nuke with the power of 1650 int.
    A BLM with 200 mind and 1500 int can heal with the power of 200 mind.
    Even in the 40s, you're looking at healers with 300 mind and 330 effective int, while BLMs have about 125 mind and 300 int.

    Your comparison has no merit.





    Back on topic,

    Abilities you want as a BLM:
    Quelling Strikes (ARC34) - This is in many ways more important than Raging Strikes, as it will allow you to do lots of damage without building lots of hate. You don't have to drop everything right this second to level archer to 34, but you will eventually need this ability and find yourself unable to do your job without it.
    Raging Strikes (ARC04) - 20% more splodies, 11% of the time.
    Eye for an Eye (ACN34) - Puts a buff on a party member that lets them counter with a damage down debuff. Can be used just before combat starts or at the end of a break, without interfering with you bathing the enemies in flame.
    For solo, Physick (ACN04) - For solo.

    Virus (ACN12) is not particularly useful, as a healer will have either Virus or Disable, but since you have five slots and no better ability to use, you might as well slot it, and use it on a hard physical hitting trash mob during a big pull so the healer gets marginally more Gravity/Holy time.
    (4)
    Last edited by Rongway; 04-15-2017 at 02:25 PM.
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