Quote Originally Posted by CookieMonsta View Post
People here don't get that point.
Because it's not a good point.

Why do you think idle-games like cookie clicker are popular? Effortless, infinite and escalating progression is their selling point. They don't have anything else. There's no compelling gameplay, no fancy visuals, no strategy, nada. They're all about progress - increasing a number, higher and higher. And since the game is playing for you, putting in effort is completely optional.

Progression is something people do for its own sake.
Yet it does have a point beside that, namely to trivialize content. The more power you gain, the easier content becomes - look no further than unsynced, which allowed many to finally see the coil story. That's the point of stat progression. It's why a lot of games make their difficulty options do nothing but alter your own or enemy stats.
And it's pure irony that people want to give the items with the most stats to the people who need it the least due to their skill while depriving those who need it the most because they're not good enough to deserve it.
That view goes completely against the point of having stat progression in the first place, but yet it's the dominant view - in multiplayer games. In single player games, stat progression still frequently serves its purpose as regulator of difficulty.