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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    If a person feels that they need an extra character/account to serve as a mule to store goods beyond:
    What they can carry on themselves
    What they can carry in retainers
    What they can store in their house (pending I expect..)
    What they can store in their mailboxes (also pending I expect...)

    Then perhaps they are playing the game in a manner that the developers did not intend? If that is the case, then I would understand the developers from trying to limit this form of gameplay if they feel it does not lead to a good overall experience.

    I know, if I had easy infinite storage, I may never sell anything ever and hoard everything I ever got. This could have undesirable effects for the rest of the game/economy/interaction. (I am less likely to sell. Also, less likely to buy 'that newbie gear I sold 6 months ago to make space').

    I have not played the game enough to say for certain, but is it really difficult to play the game in a reasonable manner given the amount of storage that SE is willing to give/sell us without the need to have an additional account?
    (2)

  2. #2
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Asiaine View Post
    If a person feels that they need an extra character/account to serve as a mule to store goods beyond:
    What they can carry on themselves
    What they can carry in retainers
    What they can store in their house (pending I expect..)
    What they can store in their mailboxes (also pending I expect...)

    Then perhaps they are playing the game in a manner that the developers did not intend? If that is the case, then I would understand the developers from trying to limit this form of gameplay if they feel it does not lead to a good overall experience.

    I know, if I had easy infinite storage, I may never sell anything ever and hoard everything I ever got. This could have undesirable effects for the rest of the game/economy/interaction. (I am less likely to sell. Also, less likely to buy 'that newbie gear I sold 6 months ago to make space').

    I have not played the game enough to say for certain, but is it really difficult to play the game in a reasonable manner given the amount of storage that SE is willing to give/sell us without the need to have an additional account?
    since the latter two doesn't exist...

    moreover, you can't really pull a dev. intent card here (not that that's ever a good card to pull), as the armoury system inherently encourages people to train multiple classes, and it is due to the training of multiple classes that people starts to run into inventory issues.

    Or are you saying that once someone ranked, say, conjurer to 50, they should sell/trash all the gears they've obtained for conj since they're planning on ranking marauder next? or that the blacksmith should npc/firesale all his materials since he's going for weaver next?

    as for whether it's that difficult to play the game with a total of 530 inventory slots (including bazaar space on character and retainer), yes, it is quite difficult, especially when you've ranked up all the classes and plan on continue to utilize all the classes without mothballing them.

    and this can only get worse as more unique/job specific items are introduced into the game.
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aenarion View Post
    since the latter two doesn't exist...

    moreover, you can't really pull a dev. intent card here (not that that's ever a good card to pull), as the armoury system inherently encourages people to train multiple classes, and it is due to the training of multiple classes that people starts to run into inventory issues.

    Or are you saying that once someone ranked, say, conjurer to 50, they should sell/trash all the gears they've obtained for conj since they're planning on ranking marauder next? or that the blacksmith should npc/firesale all his materials since he's going for weaver next?

    as for whether it's that difficult to play the game with a total of 530 inventory slots (including bazaar space on character and retainer), yes, it is quite difficult, especially when you've ranked up all the classes and plan on continue to utilize all the classes without mothballing them.

    and this can only get worse as more unique/job specific items are introduced into the game.
    They are working on that with the planned mannequin feature
    (0)