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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Future Job Mechanics?

    So I am curious what everyone would like to see as a Mechanic for future Jobs?

    You don't need to name a Job for the Mechanic but just simply state the Mechanic and how it functions.

    For me I would like to see a Tank Job that uses a mechanic that focus on taking damage.

    A lot of the Tank Job's focus current is around causing damage to gain buffs, restore MP, and etc with little focus on actually "Tanking" hits in their mechanic.

    It would be interesting if a Tank Job gains special stacks that boost up their defense per hit while also having skills that spend these stacks for special Tank buffs, self healing, or attacks thus giving it a exchange for them to with stand more damage, self heal if they don't need the defense buff, gaining special buffs that focus on improving the Job's ability to tank, or cause more damage.
    (2)

  2. #2
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Shapeshifting Forms. Pretty straight forward, you enter a stance(form) and stay transformed until de-activated, granting you a series of abilities unique to that form.

    Stealing Enemy Buffs/Abilities. Another straightforward one. Blue Mage, obviously. Imagine being able to steal an enemy's buff like Haste or Vulnerability Down. Imagine another ability allowing you to apply it to your whole party at reduced potency.

    Illusions. Making illusions that can do minute healing/dps passively, attract enemy attention for solo'ing, etc...

    Over Healing. Tank at 50,000/50,000 HP? Keep going. A few seconds later, they're at 56,000/50,000 HP. Get them up to 100,000/50,000 and give them a DPS buff. Make this available to all healers and it could make for an interesting dynamic in how tank busters are handled.
    (1)

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    warping/teleporting/phasing/

    maybe a blink tank that isnt so reliant on rng, but reactive to a small degree with minimal necessary cooldowns
    or that cloning mechanic from the morpho boss, that would be cool for a tank to split forms for a short period whilst having a decoy keep the boss/enemy in place. Damage crecieved could apply/or not(if its the tank ultimate)


    time mage out the window but a caster that could teleport more often that blm AM

    a healer that uses tp instead of mp, likewise a healer that fights upfront and has some form of aura healing and minimal toolkit to ensure it works.

    A bubble healer

    A DPS that...well i got nothing for that.
    (0)
    Last edited by ADVSS; 04-12-2017 at 06:15 AM.

  4. #4
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EdwinLi View Post
    So I am curious what everyone would like to see as a Mechanic for future Jobs?

    You don't need to name a Job for the Mechanic but just simply state the Mechanic and how it functions.

    For me I would like to see a Tank Job that uses a mechanic that focus on taking damage.

    A lot of the Tank Job's focus current is around causing damage to gain buffs, restore MP, and etc with little focus on actually "Tanking" hits in their mechanic.

    It would be interesting if a Tank Job gains special stacks that boost up their defense per hit while also having skills that spend these stacks for special Tank buffs, self healing, or attacks thus giving it a exchange for them to with stand more damage, self heal if they don't need the defense buff, gaining special buffs that focus on improving the Job's ability to tank, or cause more damage.
    Remember that this is a game with multiple tanks per fight. :P

    A tank that relies on being MT gets shat on.
    (3)

  5. #5
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Vexander View Post
    Shapeshifting Forms. Pretty straight forward, you enter a stance(form) and stay transformed until de-activated, granting you a series of abilities unique to that form.
    That.. sounds like a horrible idea. Not only would it more likely be reduced to the 'mount' bar, but why would we even want to transform as the WoL?

    Quote Originally Posted by Vexander View Post
    Over Healing. Tank at 50,000/50,000 HP? Keep going. A few seconds later, they're at 56,000/50,000 HP. Get them up to 100,000/50,000 and give them a DPS buff. Make this available to all healers and it could make for an interesting dynamic in how tank busters are handled.
    And you don't see this getting abused how..? I don't think the overhaul of the battle system is going to make healing any harder than it is right now, which gives healers plenty of time to weave in dps. If they add this in, they'll just use that time to overheal, and everything will just be a damn pushover.
    (1)
    Last edited by Settiesama; 04-12-2017 at 06:23 AM.

  6. #6
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vexander View Post
    Shapeshifting Forms. Pretty straight forward, you enter a stance(form) and stay transformed until de-activated, granting you a series of abilities unique to that form.

    Stealing Enemy Buffs/Abilities. Another straightforward one. Blue Mage, obviously. Imagine being able to steal an enemy's buff like Haste or Vulnerability Down. Imagine another ability allowing you to apply it to your whole party at reduced potency.

    Illusions. Making illusions that can do minute healing/dps passively, attract enemy attention for solo'ing, etc...

    Over Healing. Tank at 50,000/50,000 HP? Keep going. A few seconds later, they're at 56,000/50,000 HP. Get them up to 100,000/50,000 and give them a DPS buff. Make this available to all healers and it could make for an interesting dynamic in how tank busters are handled.
    I'm actually a bit advocate of them adding the Illuionist job from FF tactics.
    (2)

  7. #7
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Settiesama View Post
    That.. sounds like a horrible idea. Not only would it more likely be reduced to the 'mount' bar, but why would we even want to transform as the WoL?
    Why not? Its a mechanic that currently doesn't exist in the game. Thought the idea of the thread was to post mechanic ideas, not discuss whether or not they'd be universally extolled by the entire playerbase as amazing. I know a number of people this would appeal to.

    Quote Originally Posted by Settiesama View Post
    And you don't see this getting abused how..? I don't think the overhaul of the battle system is going to make healing any harder than it is right now, which gives healers plenty of time to weave in dps. If they add this in, they'll just use that time to overheal, and everything will just be a damn pushover.
    Gives those healers who, 'Refuse to DPS,' a way to contribute through healing though. Keep everyone topped off at twice the HP, and you're keeping a DPS buff up on them. Might even help make WHMs more valuable since their main thing is strong powerful heals.

    Quote Originally Posted by AlexanderThorolund View Post
    I'm actually a bit advocate of them adding the Illuionist job from FF tactics.
    Would be pretty nifty.
    (0)

  8. #8
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by dragonseth07 View Post
    Remember that this is a game with multiple tanks per fight. :P

    A tank that relies on being MT gets shat on.
    Well i am speaking Tank Stance mechanic wise.

    Just slap in a DPS Stance that builds a separate DPS Buff stack that builds by causing damage and the same skills to have a more DPS focused effects and buffs.

    For example, in Tank Stance the Tank builds Defensive stacks per hit from a enemy up to 5.

    Spend the 5 Defense stack on a Buff skill that gives a Reflect Damage Buff for 15 seconds.

    However, in DPS Stance after build 5 DPS buff Stacks by causing damage to the enemy they spend the 5 DPS Stack on the same Buff skill but it gives a different Buff being a 30% increase in Crit Chance and Crit Damage for 15 seconds.

    it what I like to call the Take and Cause Damage Mechanic which in Tank Stance the Tank Take Damage for Defense Stacks and ability benefits while in DPS Stance Tank Cause Damage for DPS Stacks for DPS buffs and abilitiy benefits.
    (0)
    Last edited by EdwinLi; 04-12-2017 at 06:44 AM.

  9. #9
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Sounds like the mechanic a Blue Mage tank would revolve around OP ;3

    Be interesting if for the cost of MP, MCH could throw a second turret onto the field for a while or something.
    (1)

  10. #10
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Vexander View Post
    Why not? Its a mechanic that currently doesn't exist in the game. Thought the idea of the thread was to post mechanic ideas, not discuss whether or not they'd be universally extolled by the entire playerbase as amazing. I know a number of people this would appeal to.
    Well, was just told about the 'Shapeshifting' thing being from lolWoW... Doesn't make sense here though. As something posted on these forums, it'll always be discussed.

    Edit: Was also told that the shapeshifted forms was just versions of other classes that already existed. So basically was the class that had a class system in itself... Sounds like what we already have.

    Quote Originally Posted by Vexander View Post
    Gives those healers who, 'Refuse to DPS,' a way to contribute through healing though. Keep everyone topped off at twice the HP, and you're keeping a DPS buff up on them. Might even help make WHMs more valuable since their main thing is strong powerful heals.
    So are you seriously saying it's a good idea to take away all form of dangers from this game? Just keep overhealing so they never even drop to what their Max hp should be? Just press the same button throughout the entire dungeon, it's ok, no one will even go into their real health bar.
    (2)
    Last edited by Settiesama; 04-12-2017 at 06:48 AM.

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