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  1. #121
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by XiXiQ View Post
    900 seems like a better cap to me, it's still eye-dropper gearing in the end, but if you do log in everyday you won't have capped 3-4 days in.
    I'd settle for 600-750 if they allowed every job its own cap. Not to be spent cross jobs of course.

    I really want unlimited. That's what I want. But I will compromise with the above. I won't like it entirely. But it will be enough to keep me busy 7 days out of 7. Which is all I'd ask for.
    (2)

  2. #122
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Mycow8me View Post
    For the first time since 2.0 I can play more than 1 or 2 classes that I enjoy at the same time. I don't enjoy farming tomes what so ever but at least now I can enjoy playing multiple classes at endgame more freely.

    How about we just keep the cap at 900 instead of the old 450 for future "tome" styled content? You still can't gear rush new content anyway.
    No because the idea of the 450 cap is not the number. Its the limitation on gearing speed (i.e. 3 weeks for weapon, 2 weeks for big armor etc etc). 900 would effectively double the gearing speed thus rendering the whole tome scheme pointless.
    I would much rather they have a rollover system similar to WT, where if you cannot cap for the week, the uncapped amount is "rolled" in to the following week thus keeping the overall gearing speed the same but giving a breather for infrequent players.
    (0)

  3. #123
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kaethra View Post
    But it will be enough to keep me busy 7 days out of 7. Which is all I'd ask for.
    You can run content even if your Tomes are capped already, you know? ._.

    I mean, if the Tomes are the only reason for you to do stuff, then I guess the game is not enough fun to keep you around if there is no major reward, which is really sad and shows bad game design.
    People should do stuff because they actually like doing it and not feel forced to cap some currency to get gear they don't even need.


    Quote Originally Posted by CookieMonsta View Post
    if you cannot cap for the week, the uncapped amount is "rolled" in to the following week
    This would be nice, though!
    Sometimes I can't find the time to cap my stones within a week, because of work and RL, but in the beginning of a Patch it hurts really bad. The higher ilvl and BiS pieces are really helpful for Savage Raid, since I am not a super pro gamer and my static is not a hardcore one.
    So every little bit of help is appreciated.
    (0)
    Last edited by AmeliaVerves; 04-13-2017 at 03:13 PM.

  4. #124
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AmeliaVerves View Post
    I mean, if the Tomes are the only reason for you to do stuff, then I guess the game is not enough fun to keep you around if there is no major reward, which is really sad and shows bad game design.
    That philosophy of game design faded in the late 90s. Every game past like Diablo 1 has been reward driven. Its been this way for about twenty years. With an occasional outlier here and there. Usually an indie game on Steam. Not AAA titles.
    (0)

  5. #125
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kaethra View Post
    That philosophy of game design faded in the late 90s. Every game past like Diablo 1 has been reward driven. Its been this way for about twenty years. With an occasional outlier here and there. Usually an indie game on Steam. Not AAA titles.
    Rewards are the driving force. If you took away the roulettes and the tomes they offer for doing them for example youd find Queue times for a lot of content would never fill.

    And that's why most players will do it once and that's it. Till tomorrow. No rewards for doing it a second time.. or do it once and that's it till next week if they got there weekly items...

    Which is why players always say there's nothing to do. Despite the game having bucket loads of content. Almost none of it is worthwhile. So once you've done your ex and got your weekly drop there's nothing left to do
    (1)

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