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  1. #1
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Inosaska View Post
    They could always make tomes acquired in the open world instead of only in instanced content that would be one way to get people outside of the main hubs and making the world look more alive and my example is fates seriously that would make the game feel more alive if players could see high level players running around in the open world. More ways of acquiring tomes would greatly help.
    I'd like this especially if we could level alt jobs while doing it.
    (1)

  2. #2
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Mycow8me View Post
    For the first time since 2.0 I can play more than 1 or 2 classes that I enjoy at the same time. I don't enjoy farming tomes what so ever but at least now I can enjoy playing multiple classes at endgame more freely.

    How about we just keep the cap at 900 instead of the old 450 for future "tome" styled content? You still can't gear rush new content anyway.
    No because the idea of the 450 cap is not the number. Its the limitation on gearing speed (i.e. 3 weeks for weapon, 2 weeks for big armor etc etc). 900 would effectively double the gearing speed thus rendering the whole tome scheme pointless.
    I would much rather they have a rollover system similar to WT, where if you cannot cap for the week, the uncapped amount is "rolled" in to the following week thus keeping the overall gearing speed the same but giving a breather for infrequent players.
    (0)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kaethra View Post
    That philosophy of game design faded in the late 90s. Every game past like Diablo 1 has been reward driven. Its been this way for about twenty years. With an occasional outlier here and there. Usually an indie game on Steam. Not AAA titles.
    Rewards are the driving force. If you took away the roulettes and the tomes they offer for doing them for example youd find Queue times for a lot of content would never fill.

    And that's why most players will do it once and that's it. Till tomorrow. No rewards for doing it a second time.. or do it once and that's it till next week if they got there weekly items...

    Which is why players always say there's nothing to do. Despite the game having bucket loads of content. Almost none of it is worthwhile. So once you've done your ex and got your weekly drop there's nothing left to do
    (1)

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