It's probably not even going to be relevant come Stormblood (which is why I think we're not hearing anything from the dev team on changes to PVP -- it will probably go the way of Fold and Seal Rock therefore nothing is happening save for season 4).
BUT
That's not going to stop me from suggesting that ranked Feast needs a serious overhaul. So many good suggestions have been made before -- only to be met with silence. I fully expect this thread will too and would be absolutely FLOORED (in true Dragoon style) if it got an official reply.
Even just to say "we hear you and we're making changes -- stay tuned". I wouldn't even mind that, since I'm sure the developers can't just flip a switch and bring back chat.
I would hope that every change that's being made is being done with careful consideration of the outcome, and watching the current PVP scenarios to see how things play out. But disabling chat seemed like such a knee-jerk reaction to such a far-reaching problem.
The matchmaking system is an abysmal nightmare
Ideally, the system would match you according to your tier. Bronze with bronze, silver with silver, etc. Except we all know there aren't that many PVP players in ranked Feast to make that happen. I don't know the science behind how the algorithm works, but there is absolutely no logical reason why a gold-tier DPS needs to be matched with a bronze-tier healer. That just frustrates the DPS and confuses the healer and breeds more toxicity.
People give up because it's an entirely different world than PVE. And in order for them to get the help and support they need, they either have to join a linkshell, look for (outdated) pvp guides or find resources outside of the game -- none exist inside that tell them what to do, like The Smith does for newcomers.
Promotion qualifiers need to be removed.
I cannot tell you how much I loathe these things. I'm sure I'm not alone. There is perhaps nothing more rage-inducing than being on your final qualifier and losing because the odds are stacked against you -- someone's new and doesn't know what to do, the other team is made up of better players, and so on. It's not their fault -- it's a system that's rigged against you trying to make you prove yourself unnecessarily. Promotion qualifiers need to go the way of Dalamud, and by that I mean, be smashed to smithereens in a ball of fiery death.![]()
There needs to be rank deterioration
So many people hit platinum or diamond -- and then sit there on their ranking. They don't participate any more because they don't want to lose their spot. If I reached that point, I wouldn't want to either. I'm not saying tie them to their chair and force them to continue, but make them want to -- perhaps in the form of something like earning more points toward their ranking when helping out those of a lower tier - or losses not counting for a certain time period.
The lack of chat is doing more harm than good
I can't tell you how many times I've wanted to help people out and not being able to because there's no chat. Some will see this as an opportunity to flame and rage -- especially at newcomers, but when that happens continually, those people need to be punished, not the whole group of PVP players.
Your personal ranking determined by luck, not skill
This is the biggest pile of nonsense. While there are people in the top 100 who are very, very skilled, so much of ranked Feast depends upon how lucky you are to be matched with three other people who know what they're doing.
Let's say you're a silver tier healer and you get ganged up on by a group of unranked DPS and tank and lose the match. You're the one who loses points - not them. They risked nothing while you risked much more. And you could be a phenomenal healer, but you can't heal your way out of terrible matchmaking. You're punished for your performance because of others.
In addition, your ability to rank is also connected to how much time you have in a day to sit and wait for queues to pop
If you PVP as anything but a healer, be prepared to spend large chunks of your time waiting for queues to pop. Job? Family? School? All of the above? The less time you have to spend, the more you can forget about ranking well.
There is a major divide between first-timers (mostly GARO players) and veterans and the toxicity is absolutely festering.
I suspect this is a major reason why they cut chat from PVP. So many first-timers jumping in to get the GARO stuff. I don't blame them, of course. It's absolutely refreshing to see new people trying out PVP. But at the same time -- we can't help them improve. And they're stomping on our efforts to rank. And that is a recipe for toxicity if I ever saw one.
Jobs are laughably unbalanced
Machinist has access to nearly every possible PVP-related crowd control ability but no other ranged does. Healers can go from a sliver of health to full in seconds while it takes two concentrated DPS and a tank to whittle them down gradually.
No other system in this entire game is as teeth-grindingly frustrating as Feast
With so many things stacked against you right from the start, that should make victory all the more sweeter. But when you've got people using hacks and software that calls out what the enemy team members do, no rank deterioration, 8+ hours to spend in game on queues and clogging up the leaderboards with themselves and their 300 alts, it's incredibly disheartening to even want to try.
There are so many suggestions here on ways to make improvements. And there are probably so many considerations that go into making decisions that impact the whole game that it can't be an easy thing to manage. But if the dev team really wants to turn FFXIV PVP into an e-sports event (or even make it more enjoyable in the first place), serious work needs to be done on making things more accessible, fair and do-able for those who want to put in the effort. Even savage raids aren't this frustrating or difficult!


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