Carry harder... There are melee/tank/ranged with over 1k rating with 70%+ winrate... If you think it is all healer luck, then you'll never improve
Carry harder... There are melee/tank/ranged with over 1k rating with 70%+ winrate... If you think it is all healer luck, then you'll never improve
Last edited by TiramisuMacaron; 04-13-2017 at 06:23 PM. Reason: Added all 3 classes because I found multiple examples of each.
Any outcome of each match depends on the skill level of the participating healers. But to say, its ONLY the healers fault, is totally wrong. DDs and tanks can make big mistakes, too. Just a small example:
- No purify or selfheal used
- Behind walls or pillars, during healer cast
- Rushing into enemies with 7 (or more) stacks
- No CCs on attacking enemies, especially when healer got focused
- No use of boxes or LBs
- No focus on important targets (yeah, just spread damage...)
Playing healer in FEAST is one of the most stressfull things ever. The healer is responsible to keep team-members alive. If your healer dies instantly or is not experienced enough, its a garanteed lose (except the enemy healer is bad, too). In my opinion, healers should not playing the major part in FEAST. It feels like that healers do 50% of the job, while tanks doing 10% and each DD 20%. And that is not very balanced in my opinion.
The reason is, that good healers can be extremely powerful. Veteran healers can make your team invincible. But if your healer dies, you re nearly defenseless. You have to retreat and try again. And that is the problem. FEAST is mostly based on your healer. Sure, Veteran DDs / Warriors can burst every healer. But the healer is the (unfortuneately) the most important person in your team.
What could be changed? Well, here some radical things:
- Make healers spells weaker on other targets, than himself
- Give everyone more selfheals/counter/defensive skills
- Queen of Heal 2022 -
That's what they always say. Doesn't stop the 40sec losses due to bad healers or bad DPS refusing to listen to callouts. What do you tell people on 20-match losing streaks? That it's their fault they got bronze players? Sorry but you can't carry THAT much dead weight.
I'm personally at 60% win rate right now. People with 70%+ win rate got it by themselves purely with their skill? I call bs. Not when I can get a match against a bronze and send them to the Rehabilitation Center in a minute. That's not my skill. That's luck. Luck that I got put up against a bronze healer instead of a Diamond one. You can't deny healers have the most influence and advantages when it comes to Feast. The very first 2 Aether Diamonds this season were healers not surprisingly.
Last edited by Magic-Mal; 04-13-2017 at 07:58 PM.
Until you get to high Platinum or Diamond tier, it is ALL luck.
Good healers are absolutely vital to feast. But everyone has to do their part in order to make other people's jobs easier. I save my tank purify for the healer because I don't usually need it and they're more fragile. I use Full Swing to help the DPS do their job. Ideally everyone works together but I've never seen anything else in this game breed as much toxicity and rage as the Feast. it's so, so laughably luck-based. Until you reach those higher ranks, you don't get to the top by how good you are. You get there by how good you are along with three other people who know their jobs and skills.
Imagine gating the Viera race or male bunny suits (or insert something else that many people want) behind winning the Jumbo Cactpot. That's how ridiculously luck-based Feast is.
I've give you that luck is a factor, however (as I've explained before) there are ways to put the odds in your favor. The biggest factor is play time, especially with the nerf in season 3 where you can get by with a 40% winrate. It was much harder in S1 and S2 (and you had better competition because most of the good pvpers had no yet quit) If you look at the first 3 seasons, you see the same names in the top 100. So it can't all be luck.
There is no such things as "higher ranks" anymore. Getting gold takes a 33% winrate, and there are enough bad players that farm each other for all of them to get there.
It's much easier to blame a healer or a teammate for a loss than to try to improve. You all can continue to take that route, but I will continue to look into how I can improve with every game.
My monk record is significantly more impressive than my healer record right now (15-1 vs 25-8) and I have found my monk matches to be much easier to carry. Remember some random nin doing 60k, a warrior doing 40k, or a smn doing 90k damage over the course of an 8minute match makes a bronze healer look like a diamond.
People need to stop saying healers are the biggest factor in winning a game. The healer's performance depends a lot on how the group performs and the group's awareness. I've seen good healer and I myself have lost against meme healers that are known because of how bad they are, all because of the group's performance. But again, it's always the healer's fault, huh?
Nobody is saying it's always the healers fault, Adri. It's just that a poor performing healer is the easiest way to detract from a teams performance.
I've been with terrible healers and dominated due to overwhelming DPS burst and coordination. But that's instances few and far between.
http://king.canadane.com
The truth is: everyone has to play his part. If one Teammember, only one, is unexperienced or unwilling to do his /her Best its already looking bad for you.
Bad DPS: nothing dies. Bad Tank: Picks up no medals or 10 stacks (Only excusable when the rest of the Team doesnt pick medals at all.) Bad Healer: Well you are fucked.
In some Cases a bad Tank or DPS CAN BE carried BUT with a bad Healer you are for 90% at the loosing side.
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