I think the real reason you see much more DPS jobs than Tanks or Healers is because of the perceived responsibility is lower from a macro point of view. A lot of gamers will often choose a default class or the most normal class and play at a normal difficulty when playing a new game. They do this to figure out the game a bit and then go back and restart with a harder class and/or increase the difficulty.
This is the same for MMOs as most new people will choose DPS by default because without knowing anything about the game, they assume that all they do is deal damage. Once they really dive into the game they realize that a DPS job has a LOT of responsibilities and expectations of doing a ton of damage. Once they've invested the time into their job, they probably just stick to it for the most part.
The gamers who start with a Tank or Healer are the same types of people who play with an alchemy build for Witcher, or go with melee build for Fallout, and on and on because they like the challenge up front as they are learning about the game.

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