I think that Drk was supposed to be 37%, else you end up with 110%, but otherwise yes these numbers look familiar in terms of the last SE census release I saw.Role Distribution:
Healers - 23%, DPS - 55%, Tank - 21%
Percentage of Level 60 jobs - PLD - 7%, WAR - 8%, DRK - 8%, MNK - 9%, DRG - 8%, NIN - 8%, BRD - 9%, MCH - 5%, BLM - 10%, SMN - 6%, WHM - 10%, SCH - 6%, AST - 6%
Percentage ratio of Tanks: PLD - 29%, WAR - 34%, DRK - 47%
Percentage ratio of Healers: WHM - 36%, AST - 22%, SCH - 43%
Percentage ratio of DPS: DRG and MNK - 14% (28% total), BRD - 15%, BLM - 16%, SMN - 20%, NIN - 12%, MCH - 8%
Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
~Non Requiem Aeternum~
Wait, there's that many monks? I thought we were the least played job!
Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.
Tanks and heals are going to have a lot of fun with them the first couple of months.I am looking forward to lolDRG being retired and seeing lolSAM everywhere..
From the looks of it, the job has "animation lock" or at least some cast time on the strong/charged skills.
Pair that with everyone being all fresh, and it also being a pretty huge bandwagon job, there will be dead Samurai all over the place!
Time to change my macro
Also depends on how well SE balances them. AST and MCH both were -very- undertuned when Heavensward launched, and DRK was fairly niche, though for its specific role as a magic tank, it did well. So far SE has a track record of undertuning new jobs, probably intentionally since its easier to buff than to nerf, where the playerbase is concerned.Both RDM and SAM have a high chance to be very popular during the first few months of 4.0 as players test out those two jobs.
Sword DPS Job has been a high demand since 1.0 so expect a lot of hype, satisfaction, and disappointment on the first few months as people either learn how the Job plays or give up and call it a copy of another job.
Just wondering but do people like the animation lock as a concept? Like... one of the biggest things I hear from people who've played WoW or more recent MMOs is that FFXIV's feels like a standstill and isn't very smooth - I feel sometimes it's a bit of a hyperbole but I do feel its true that the said and more recent games are a bit smoother (less lock, movement skills feel snappy and fast, no HG delay issues - some of these come from DH and Monk who are super mobile in comparison to older designed classes though). With directionals and a lot more skills the end game is faster but it seems a lot of reviews only last till part way, which I would agree is a bit slower, in general it seems FFXIV blossoms better as you play it longer..I am looking forward to lolDRG being retired and seeing lolSAM everywhere..
From the looks of it, the job has "animation lock" or at least some cast time on the strong/charged skills.
Pair that with everyone being all fresh, and it also being a pretty huge bandwagon job, there will be dead Samurai all over the place!
When I heard about the lock I was hoping it was more like a casting bar that can easily be interrupted, charge attack thing, as if it's actually a /lock/ dunno.. maybe most people in this game like it but I felt like I wanted to face palm a little lol.
Hoping that it's not animation lock, at least personally all delay and locks should be removed (no HG delay, no dragoon lock). Although, it will be fun to see all the Samurai mid charge refusing to stop like BLM in their line, or MNK trying to keep stack, WILL NOT STOP, THIS IS FOR MY HONOOOOORR /dead.
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SE, pls. According to DPS statistic, SMN is the most played DPS. According to total statistic, SMN is the second least played DPS. That does not add up >.>
I think the "Percentage of level 60 jobs" is kind of vague. To me, it means "the total amount of lvl 60 jobs that players have" rather than being played.
What's missing from the whole thing is the rate at which a job is played individually.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
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