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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I've always been of the impression that this is the reason we have a map separate from the minimap. It sounds like what you want would be better served with adjustments to the minimap (in terms of loosening the scale restrictions, probably, and which markers it can display) so that the operation of your main map as a main map does not interfere with your usage of it as a minimap.
    (1)
    Last edited by Rongway; 04-10-2017 at 11:34 AM.
    Error 3102 Club, Order of the 52nd Hour

  2. 04-10-2017 03:48 PM

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nubrication View Post
    the minimap does not show ....
    Like I said...
    Quote Originally Posted by Rongway View Post
    adjustments to the minimap (in terms of loosening the scale restrictions, probably, and which markers it can display)
    (0)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    I misread what you wrote. I think it'll be much more easier to implement expand/contract maps (basically 2 sizes for the map UI) than it is to add a whole bunch of stuff to the compass UI. Also, the size difference between the compass and my map scaled down is a huge difference. Sure you can resize the compass, but then you would have a huge compass taking up your screen all the time, whereas for maps, you could just press M or ESC to close it and keep it from clogging your screen when you don't need it.
    (0)